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[UPD2🎯] Knockback

[UPD2🎯] Knockback

A Roblox experience owned by Blue BandS studio.

ShooterENarena shooterfree for allbeta

[UPD2🎯] Knockback is a shooter experience created on 2026-03-02. It currently has 17 players online. The game has accumulated 1,706,365 lifetime visits and 58,338 favorites. User engagement shows a 73% like percentage. The description indicates a fast-paced, free-for-all arena format with no teams.

Description (written by the developer; not a statement by this register)

Fast paced free for all arena where everyone has a one hit, Like the game for chance to win our giveaways 🎯 take out other players 🔫 Unlock new blasters 🔥 No teams, just pure skill This game is in beta, report bugs in the group forums! Controls: [PC] 💻 Mouse 1 - Blast Mouse 2 - Aim Left Shift - Sprint Ctrl / C / F - Slide [Controller] 🎮 R2 - Blast L2 - Aim B / Circle / Press Left Stick - Slide [Mobile] 📱 Tap the buttons on screen for all actions.

Last updated by the developer 10 Aug 2026, 04:00 UTC.

17
playing (measured 10 Aug 2026, 14:37 UTC)
1,706,365
lifetime visits
73%
liked (1,587 👍 / 594 👎)
59,592
favourites (34.9 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3711first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CORRUPTED CORE BUNDLE
299 R$
120 robux
222 R$
LEGENDARY BUNDLE
199 R$
LAVA BUNDLE
169 R$
Meteor Strike
119 R$
Shooting Star
119 R$
Cyclone
50 R$
Shadow Slash
50 R$
10 robux
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

dont stop playing. · other584,871 · 100.0% win
first kill :D · other473,332 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3173no change
24 Aug 2026, 11:0573no change
14 Aug 2026, 11:0573first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.