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[UPD] +1 Speed Kart Tsunami Escape

[UPD] +1 Speed Kart Tsunami Escape

A Roblox experience owned by VΕNTURE Studios.

RacingENkart racingsurvivalincremental

[UPD] +1 Speed Kart Tsunami Escape is a racing experience created on 2026-03-02. It has accumulated 3,896,717 lifetime visits and 340,807 favorites. Currently, 355 users are playing. The game holds a 96% like percentage. These metrics reflect its performance within the Roblox platform as of the latest data index.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Kart Tsunami Escape! 🏎️🌊 How to Play: 💨 Move and drive to gain Speed over time! 🌊 Escape incoming tsunamis and survive to earn Wins! 🏁 Buy and equip stronger karts for bigger Speed gain per tick! ✨ Equip trails and stack multipliers to power up faster! 🔁 Rebirth to unlock higher caps and stronger long-term multipliers! 🎯 Clear stages for better Wins! Enjoying the game? 👍 Like, favorite, and join the group for updates, rewards, and new content!

Last updated by the developer 4 Sept 2026, 07:29 UTC.

269
playing (measured 4 Sept 2026, 07:50 UTC)
5,031,140
lifetime visits
96%
liked (13,195 👍 / 585 👎)
441,316
favourites (87.7 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1381,09461626910 August 20264 September 2026
322 measurements spanning 25 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 322
Measured (UTC)PlayersChange
4 Sept 2026, 07:50269+8
4 Sept 2026, 06:50261+38
4 Sept 2026, 05:50223+43
4 Sept 2026, 04:50180-13
4 Sept 2026, 03:50193-22
4 Sept 2026, 02:50215-20
4 Sept 2026, 01:50235+32
4 Sept 2026, 00:50203-156
3 Sept 2026, 23:50359+49
3 Sept 2026, 22:50310-16
3 Sept 2026, 21:50326+3
3 Sept 2026, 20:50323-12
3 Sept 2026, 19:50335-9
3 Sept 2026, 18:50344-52
3 Sept 2026, 17:50396-31
3 Sept 2026, 16:50427+37
3 Sept 2026, 15:50390-13
3 Sept 2026, 14:50403-16
3 Sept 2026, 13:50419-25
3 Sept 2026, 12:50444first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100x Treadmill
799 R$
Advanced Tank
499 R$
35x treadmill
449 R$
Formula Car
249 R$
15x Treadmill
229 R$
Shopping Kart
129 R$
2x Wins
99 R$
VIP
79 R$
3x Treadmill
79 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,394,534 · 100.0% win
Rebirthed · progression1,394,960 · 100.0% win
5 Minutes Playtime · other562,958 · 100.0% win
10 Minutes Playtime416,161 · 100.0% win
20 Minutes Playtime · other237,096 · 56.8% win
30 Minutes Playtime · other141,171 · 34.2% win
Podium Finish · progression45,540 · 20.1% win
1 Hour Playtime · other40,786 · 10.4% win
Race Champion · progression15,992 · 7.5% win
Racing Legend · other127 · 0.00% win
Blood Moon Legend · progression0 · 0.00% win
Blood Moon Survivor · progression0 · 0.00% win
Blood Moon Initiate · progression0 · 0.00% win
Blood Moon Veteran · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 20264 September 2026
322 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 322
Measured (UTC)% likedChange
4 Sept 2026, 07:5096no change
4 Sept 2026, 06:5096no change
4 Sept 2026, 05:5096no change
4 Sept 2026, 04:5096no change
4 Sept 2026, 03:5096no change
4 Sept 2026, 02:5096no change
4 Sept 2026, 01:5096no change
4 Sept 2026, 00:5096no change
3 Sept 2026, 23:5096no change
3 Sept 2026, 22:5096no change
3 Sept 2026, 21:5096no change
3 Sept 2026, 20:5096no change
3 Sept 2026, 19:5096no change
3 Sept 2026, 18:5096no change
3 Sept 2026, 17:5096no change
3 Sept 2026, 16:5096no change
3 Sept 2026, 15:5096no change
3 Sept 2026, 14:5096no change
3 Sept 2026, 13:5096no change
3 Sept 2026, 12:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.