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[iAlwaysComeBack] Springlock Experience

[iAlwaysComeBack] Springlock Experience

A Roblox experience owned by Studio Sul.

RoleplayENFNAFHorrorRoleplay

[iAlwaysComeBack] Springlock Experience is a roleplay game created on 2026-03-03. It has recorded 7,262,325 lifetime visits and 23,145 favorites. Currently, 1,118 users are playing. The experience holds a 94% like percentage. Key features include ragdoll mechanics and sprint controls, inspired by Springlock suits.

Description (written by the developer; not a statement by this register)

An Springlock experience game It's an test version rn! [Keybinds] -R: Ragdoll -Left Shift: Shiftlock -Left Ctrl: Sprint -C: Crouch [Credits] -Scott Cawthon | God of Freddy's, My motivation -Fredbear's Springlock Suits (Remake) | Biggest Inspiration! #FNAF #Springlock #SpringBonnie #WilliamAfton #Roleplay

Last updated by the developer 24 Jul 2026, 16:14 UTC.

58
playing (measured 29 Aug 2026, 16:50 UTC)
8,002,702
lifetime visits
93%
liked (7,055 👍 / 491 👎)
34,815
favourites (4.4 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

581,24865322 August 202629 August 2026
171 measurements spanning 7 days, net -1,074. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 171
Measured (UTC)PlayersChange
29 Aug 2026, 16:5058-1,018
29 Aug 2026, 15:501,076-18
29 Aug 2026, 14:501,094+1
29 Aug 2026, 13:501,093+151
29 Aug 2026, 12:50942+135
29 Aug 2026, 11:50807+81
29 Aug 2026, 10:50726+36
29 Aug 2026, 09:50690+38
29 Aug 2026, 08:50652-35
29 Aug 2026, 07:50687no change
29 Aug 2026, 06:50687+47
29 Aug 2026, 05:50640+8
29 Aug 2026, 04:50632-64
29 Aug 2026, 03:50696-41
29 Aug 2026, 02:50737+102
29 Aug 2026, 01:50635+23
29 Aug 2026, 00:50612+60
28 Aug 2026, 23:50552-56
28 Aug 2026, 22:50608+17
28 Aug 2026, 21:50591first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Springlock Suit™ Clinical Trial Supporter · other3,772,759 · 100.0% win
Alpha Tester · other56,293 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.522 August 202621 October 2026
177 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 177
Measured (UTC)% likedChange
21 Oct 2026, 15:1893-1
11 Oct 2026, 15:1894no change
1 Oct 2026, 15:1894no change
21 Sept 2026, 15:1894no change
11 Sept 2026, 15:1794no change
1 Sept 2026, 15:1794no change
29 Aug 2026, 16:5094no change
29 Aug 2026, 15:5094no change
29 Aug 2026, 14:5094no change
29 Aug 2026, 13:5094no change
29 Aug 2026, 12:5094no change
29 Aug 2026, 11:5094no change
29 Aug 2026, 10:5094no change
29 Aug 2026, 09:5094no change
29 Aug 2026, 08:5094no change
29 Aug 2026, 07:5094no change
29 Aug 2026, 06:5094no change
29 Aug 2026, 05:5094no change
29 Aug 2026, 04:5094no change
29 Aug 2026, 03:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.