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🏰 Medieval Life [BECOME KING 👑]

🏰 Medieval Life [BECOME KING 👑]

A Roblox experience owned by Medieval Life Group.

RoleplayENmedievalsocial climbingroleplay

Medieval Life [BECOME KING 👑] is a roleplay experience created on 2026-03-04. It currently has 729 players. The game has accumulated 7,139,497 lifetime visits, 146,721 favorites, and an 85% like percentage.

Description (written by the developer; not a statement by this register)

👑・Start as NOTHING… rise to rule the entire Kingdom. 🌾・Live the harsh life of a Peasant and earn Gold to survive. ⚒️・Work jobs, build your wealth, and climb the social ladder. ⚔️・Unlock powerful roles like Knight, Priest, and Plague Doctor. 📯・Gain the Monarch’s trust… or plot against them. 👑・Take the throne and rule as King or Queen. 🔥・Rule badly… and your own people will REVOLT and steal your crown. ⚔️・10 Roles to unlock: Peasant → Villager → Servant → Jester → Priest → Plague Doctor → Sorcerer → Knight → Noble → Monarch 🏰・Will you rule the kingdom… or destroy it? 📜・OPEN BETA, expect bugs & upcoming updates! Inspired by Rise to Royalty & Generic Roleplay Gaem

Last updated by the developer 2 Aug 2026, 04:38 UTC.

481
playing (measured 25 Aug 2026, 11:50 UTC)
7,535,622
lifetime visits
85%
liked (19,150 👍 / 3,497 👎)
154,678
favourites (20.5 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

342885613.548110 August 202625 August 2026
89 measurements spanning 15 days, net -372. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 261–966 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 89
Measured (UTC)PlayersChange
25 Aug 2026, 11:50481+25
25 Aug 2026, 10:50456+58
25 Aug 2026, 09:50398-15
25 Aug 2026, 08:50413+29
25 Aug 2026, 07:50384+28
25 Aug 2026, 06:50356+14
25 Aug 2026, 05:50342-15
25 Aug 2026, 04:50357-44
25 Aug 2026, 03:50401-13
25 Aug 2026, 02:50414-19
25 Aug 2026, 01:50433-97
25 Aug 2026, 00:50530+53
24 Aug 2026, 23:50477-123
24 Aug 2026, 22:50600+49
24 Aug 2026, 21:50551-51
24 Aug 2026, 20:50602-54
24 Aug 2026, 19:50656-61
24 Aug 2026, 18:50717+40
24 Aug 2026, 17:50677+52
24 Aug 2026, 16:50625first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Noble Role
800 R$
Permanent Knight Role
225 R$
+50% Thirst Capacity
200 R$
+50% Hunger Capacity
200 R$
Permanent Priest Role
175 R$
Customize Anywhere
100 R$
Permanent Villager Role
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Journey Begins · welcome2,915,071 · 100.0% win
Played as a Peasant2,705,818 · 100.0% win
Played as a Villager · other1,841,722 · 77.3% win
Played as a Priest · other350,767 · 15.9% win
Played as a Noble · other286,310 · 10.3% win
Played as a Knight · other250,585 · 10.5% win
Took the Throne · progression212,086 · 6.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 202625 August 2026
89 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 89
Measured (UTC)% likedChange
25 Aug 2026, 11:5085no change
25 Aug 2026, 10:5085no change
25 Aug 2026, 09:5085no change
25 Aug 2026, 08:5085no change
25 Aug 2026, 07:5085no change
25 Aug 2026, 06:5085no change
25 Aug 2026, 05:5085no change
25 Aug 2026, 04:5085no change
25 Aug 2026, 03:5085no change
25 Aug 2026, 02:5085no change
25 Aug 2026, 01:5085no change
25 Aug 2026, 00:5085no change
24 Aug 2026, 23:5085no change
24 Aug 2026, 22:5085no change
24 Aug 2026, 21:5085no change
24 Aug 2026, 20:5085no change
24 Aug 2026, 19:5085no change
24 Aug 2026, 18:5085no change
24 Aug 2026, 17:5085no change
24 Aug 2026, 16:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.