🏰 Medieval Life [BECOME KING 👑]
A Roblox experience owned by Medieval Life Group.
RoleplayENmedievalsocial climbingroleplay
🏰 Medieval Life [BECOME KING 👑] is a roleplay experience on Roblox, created in 2026, with over 9 million lifetime visits. It records 863 playing now, a like rating of 85%, 174,665 favourites.
Description (written by the developer; not a statement by this register)
👑・Start as NOTHING… rise to rule the entire Kingdom. 🌾・Live the harsh life of a Peasant and earn Gold to survive. ⚒️・Work jobs, build your wealth, and climb the social ladder. ⚔️・Unlock powerful roles like Knight, Priest, and Plague Doctor. 📯・Gain the Monarch’s trust… or plot against them. 👑・Take the throne and rule as King or Queen. 🔥・Rule badly… and your own people will REVOLT and steal your crown. ⚔️・10 Roles to unlock: Peasant → Villager → Servant → Jester → Priest → Plague Doctor → Sorcerer → Knight → Noble → Monarch 🏰・Will you rule the kingdom… or destroy it? 📜・OPEN BETA, expect bugs & upcoming updates! Inspired by Rise to Royalty & Generic Roleplay Gaem
Last updated by the developer 25 Oct 2026, 01:11 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Oct 2026, 04:50 | 208 | -31 |
| 26 Oct 2026, 03:50 | 239 | -7 |
| 26 Oct 2026, 02:50 | 246 | -54 |
| 26 Oct 2026, 01:50 | 300 | -17 |
| 26 Oct 2026, 00:50 | 317 | +13 |
| 25 Oct 2026, 23:50 | 304 | -73 |
| 25 Oct 2026, 22:50 | 377 | -49 |
| 25 Oct 2026, 21:50 | 426 | -62 |
| 25 Oct 2026, 20:50 | 488 | -60 |
| 25 Oct 2026, 19:50 | 548 | -49 |
| 25 Oct 2026, 18:50 | 597 | +13 |
| 25 Oct 2026, 17:50 | 584 | +49 |
| 25 Oct 2026, 16:50 | 535 | +12 |
| 25 Oct 2026, 15:50 | 523 | -34 |
| 25 Oct 2026, 14:50 | 557 | +22 |
| 25 Oct 2026, 13:50 | 535 | +83 |
| 25 Oct 2026, 12:50 | 452 | +9 |
| 25 Oct 2026, 11:50 | 443 | +24 |
| 25 Oct 2026, 10:50 | 419 | +19 |
| 25 Oct 2026, 09:50 | 400 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Oct 2026, 04:50 | 85 | no change |
| 26 Oct 2026, 03:50 | 85 | no change |
| 26 Oct 2026, 02:50 | 85 | no change |
| 26 Oct 2026, 01:50 | 85 | no change |
| 26 Oct 2026, 00:50 | 85 | no change |
| 25 Oct 2026, 23:50 | 85 | no change |
| 25 Oct 2026, 22:50 | 85 | no change |
| 25 Oct 2026, 21:50 | 85 | no change |
| 25 Oct 2026, 20:50 | 85 | no change |
| 25 Oct 2026, 19:50 | 85 | no change |
| 25 Oct 2026, 18:50 | 85 | no change |
| 25 Oct 2026, 17:50 | 85 | no change |
| 25 Oct 2026, 16:50 | 85 | no change |
| 25 Oct 2026, 15:50 | 85 | no change |
| 25 Oct 2026, 14:50 | 85 | no change |
| 25 Oct 2026, 13:50 | 85 | no change |
| 25 Oct 2026, 12:50 | 85 | no change |
| 25 Oct 2026, 11:50 | 85 | no change |
| 25 Oct 2026, 10:50 | 85 | no change |
| 25 Oct 2026, 09:50 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.