Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🏰 Medieval Life [BECOME KING 👑]

🏰 Medieval Life [BECOME KING 👑]

A Roblox experience owned by Medieval Life Group.

RoleplayENmedievalsocial climbingroleplay

🏰 Medieval Life [BECOME KING 👑] is a roleplay experience on Roblox, created in 2026, with over 9 million lifetime visits. It records 863 playing now, a like rating of 85%, 174,665 favourites.

Description (written by the developer; not a statement by this register)

👑・Start as NOTHING… rise to rule the entire Kingdom. 🌾・Live the harsh life of a Peasant and earn Gold to survive. ⚒️・Work jobs, build your wealth, and climb the social ladder. ⚔️・Unlock powerful roles like Knight, Priest, and Plague Doctor. 📯・Gain the Monarch’s trust… or plot against them. 👑・Take the throne and rule as King or Queen. 🔥・Rule badly… and your own people will REVOLT and steal your crown. ⚔️・10 Roles to unlock: Peasant → Villager → Servant → Jester → Priest → Plague Doctor → Sorcerer → Knight → Noble → Monarch 🏰・Will you rule the kingdom… or destroy it? 📜・OPEN BETA, expect bugs & upcoming updates! Inspired by Rise to Royalty & Generic Roleplay Gaem

Last updated by the developer 25 Oct 2026, 01:11 UTC.

208
playing (measured 26 Oct 2026, 04:50 UTC)
9,452,486
lifetime visits
85%
liked (22,942 👍 / 4,206 👎)
184,102
favourites (19.5 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1789325552085 October 202626 October 2026
500 measurements spanning 21 days, net -100. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–1,045 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 04:50208-31
26 Oct 2026, 03:50239-7
26 Oct 2026, 02:50246-54
26 Oct 2026, 01:50300-17
26 Oct 2026, 00:50317+13
25 Oct 2026, 23:50304-73
25 Oct 2026, 22:50377-49
25 Oct 2026, 21:50426-62
25 Oct 2026, 20:50488-60
25 Oct 2026, 19:50548-49
25 Oct 2026, 18:50597+13
25 Oct 2026, 17:50584+49
25 Oct 2026, 16:50535+12
25 Oct 2026, 15:50523-34
25 Oct 2026, 14:50557+22
25 Oct 2026, 13:50535+83
25 Oct 2026, 12:50452+9
25 Oct 2026, 11:50443+24
25 Oct 2026, 10:50419+19
25 Oct 2026, 09:50400first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Noble Role
800 R$
Permanent Knight Role
225 R$
+50% Hunger Capacity
200 R$
+50% Thirst Capacity
200 R$
Brighter Lantern
200 R$
Permanent Priest Role
175 R$
Customize Anywhere
100 R$
Permanent Villager Role
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Journey Begins · welcome3,470,008 · 78.6% win
Played as a Peasant3,198,725 · 71.8% win
Played as a Villager · other2,162,526 · 50.2% win
Played as a Priest · other417,668 · 13.6% win
Played as a Noble · other343,443 · 11.0% win
Played as a Knight · other299,290 · 12.1% win
Took the Throne · progression248,043 · 7.3% win
Hallow's Eve 2026 · other39,664 · 100.0% win
Hallowed · progression957 · 3.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.513 August 202626 October 2026
1571 measurements spanning 73 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1571
Measured (UTC)% likedChange
26 Oct 2026, 04:5085no change
26 Oct 2026, 03:5085no change
26 Oct 2026, 02:5085no change
26 Oct 2026, 01:5085no change
26 Oct 2026, 00:5085no change
25 Oct 2026, 23:5085no change
25 Oct 2026, 22:5085no change
25 Oct 2026, 21:5085no change
25 Oct 2026, 20:5085no change
25 Oct 2026, 19:5085no change
25 Oct 2026, 18:5085no change
25 Oct 2026, 17:5085no change
25 Oct 2026, 16:5085no change
25 Oct 2026, 15:5085no change
25 Oct 2026, 14:5085no change
25 Oct 2026, 13:5085no change
25 Oct 2026, 12:5085no change
25 Oct 2026, 11:5085no change
25 Oct 2026, 10:5085no change
25 Oct 2026, 09:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.