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Teamwork Obby [2 Player] (Obby) 🤝

Teamwork Obby [2 Player] (Obby) 🤝

A Roblox experience owned by SyncPlay Studio.

ObbyEN2-player co-oppuzzle platformerteamwork

Teamwork Obby [2 Player] (Obby) is an obby genre experience created on 2026-03-04. It currently has 1309 players and 3,578,366 lifetime visits. The experience holds a 57% like percentage and 474,642 favorites.

Description (written by the developer; not a statement by this register)

🤝 Teamwork Obby Team up and take on unique 2-player levels! Each stage has its own mechanics, and anyone can join in. Work together, solve puzzles, and overcome obstacles as a team! 💡 How to play: ⬛ Use level mechanics wisely 🤝 Cooperate with your partner 🎯 Complete levels and unlock new levels 🏷 Tags: teamwork, teamwork obby, 2 player obby, co-op, cooperative, puzzle, puzzles, parkour, platformer, multiplayer, friends, fun, casual, colorful, adventure, logic, challenge, duo, duo obby, multiplayer obby, co-op obby, random obby, puzzle, interactive, strategic, team game, family, calm obby, easy, fun, team obby, teamwork, puzzle obby, parkour obby, friend obby, obstacle, creative obby, relaxing obby, thinking game

Last updated by the developer 18 Aug 2026, 16:22 UTC.

1,338
playing (measured 24 Aug 2026, 16:50 UTC)
4,709,770
lifetime visits
57%
liked (289 👍 / 217 👎)
642,363
favourites (136.4 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6122,0601,3361,33811 August 202624 August 2026
70 measurements spanning 14 days, net +726. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 395–2,277 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 70
Measured (UTC)PlayersChange
24 Aug 2026, 16:501,338-71
24 Aug 2026, 15:501,409-109
24 Aug 2026, 14:501,518-89
24 Aug 2026, 13:501,607-20
24 Aug 2026, 12:501,627+163
24 Aug 2026, 11:501,464+77
24 Aug 2026, 10:501,387+212
24 Aug 2026, 09:501,175+217
24 Aug 2026, 08:50958-25
24 Aug 2026, 07:50983+164
24 Aug 2026, 06:50819-22
24 Aug 2026, 05:50841-32
24 Aug 2026, 04:50873+70
24 Aug 2026, 03:50803-90
24 Aug 2026, 02:50893-65
24 Aug 2026, 01:50958-130
24 Aug 2026, 00:501,088+25
23 Aug 2026, 23:501,063+23
23 Aug 2026, 22:501,040-122
23 Aug 2026, 21:501,162first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THE BEGINNING OF THE JOURNEY · welcome3,038,710 · 100.0% win
LEVEL 5 · progression2,508,494 · 100.0% win
LEVEL 10 · progression2,069,754 · 100.0% win
LEVEL 20 · progression1,128,087 · 86.6% win
LEVEL 30 · progression705,505 · 53.2% win
LEVEL 40 · progression457,934 · 33.6% win
LEVEL 50 · progression327,057 · 23.7% win
LEVEL 60 · progression226,582 · 16.1% win
LEVEL 70 · progression173,223 · 12.4% win
LEVEL 80 · progression144,822 · 10.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

565756.514 August 202624 August 2026
70 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 70
Measured (UTC)% likedChange
24 Aug 2026, 16:5057no change
24 Aug 2026, 15:5057no change
24 Aug 2026, 14:5057no change
24 Aug 2026, 13:5057no change
24 Aug 2026, 12:5057no change
24 Aug 2026, 11:5057no change
24 Aug 2026, 10:5057no change
24 Aug 2026, 09:5057no change
24 Aug 2026, 08:5057no change
24 Aug 2026, 07:5057no change
24 Aug 2026, 06:5057no change
24 Aug 2026, 05:5057no change
24 Aug 2026, 04:5057no change
24 Aug 2026, 03:5057no change
24 Aug 2026, 02:5057no change
24 Aug 2026, 01:5057no change
24 Aug 2026, 00:5057no change
23 Aug 2026, 23:5057no change
23 Aug 2026, 22:5057no change
23 Aug 2026, 21:5057first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.