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Teamwork Obby [2 Player] (Obby) 🤝

Teamwork Obby [2 Player] (Obby) 🤝

A Roblox experience owned by SyncPlay Studio.

ObbyEN2-player co-oppuzzle platformerteamwork

Teamwork Obby [2 Player] (Obby) 🤝 is an obby experience on Roblox, created in 2026, with over 8.6 million lifetime visits. It records 373 playing now, a like rating of 59%, over 1 million favourites.

Description (written by the developer; not a statement by this register)

🤝 Teamwork Obby Team up and take on unique 2-player levels! Each stage has its own mechanics, and anyone can join in. Work together, solve puzzles, and overcome obstacles as a team! 💡 How to play: ⬛ Use level mechanics wisely 🤝 Cooperate with your partner 🎯 Complete levels and unlock new levels 🏷 Tags: teamwork, teamwork obby, 2 player obby, co-op, cooperative, puzzle, puzzles, parkour, platformer, multiplayer, friends, fun, casual, colorful, adventure, logic, challenge, duo, duo obby, multiplayer obby, co-op obby, random obby, puzzle, interactive, strategic, team game, family, calm obby, easy, fun, team obby, teamwork, puzzle obby, parkour obby, friend obby, obstacle, creative obby, relaxing obby, thinking game

Last updated by the developer 19 Oct 2026, 12:41 UTC.

98
playing (measured 19 Oct 2026, 20:50 UTC)
8,963,364
lifetime visits
60%
liked (494 👍 / 334 👎)
1,119,589
favourites (124.9 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98607352.529 September 202619 October 2026
500 measurements spanning 21 days, net -110. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–683 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
19 Oct 2026, 20:5098-43
19 Oct 2026, 19:50141-76
19 Oct 2026, 18:50217-13
19 Oct 2026, 17:50230-52
19 Oct 2026, 16:50282+49
19 Oct 2026, 15:50233-30
19 Oct 2026, 14:50263+7
19 Oct 2026, 13:50256-7
19 Oct 2026, 12:50263-24
19 Oct 2026, 11:50287+83
19 Oct 2026, 10:50204+4
19 Oct 2026, 09:50200+35
19 Oct 2026, 08:50165+2
19 Oct 2026, 07:50163-9
19 Oct 2026, 06:50172+49
19 Oct 2026, 05:50123-18
19 Oct 2026, 04:50141-24
19 Oct 2026, 03:50165+48
19 Oct 2026, 02:50117-63
19 Oct 2026, 01:50180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THE BEGINNING OF THE JOURNEY · welcome5,343,592 · 100.0% win
LEVEL 5 · progression4,430,057 · 100.0% win
LEVEL 10 · progression3,635,307 · 100.0% win
LEVEL 20 · progression1,932,652 · 54.4% win
LEVEL 30 · progression1,184,088 · 25.8% win
LEVEL 40 · progression748,902 · 14.2% win
LEVEL 50 · progression526,425 · 9.0% win
LEVEL 60 · progression357,994 · 5.7% win
LEVEL 70 · progression271,239 · 3.8% win
COMPLETE WORLD 1 · progression227,889 · 2.9% win
THE BEGINNING OF THE JOURNEY [W2] · progression210 · 1.5% win
LEVEL 5 [W2] · progression117 · 0.90% win
LEVEL 10 [W2] · progression96 · 0.70% win
LEVEL 20 [W2] · progression71 · 0.50% win
LEVEL 30 [W2] · progression52 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

56605814 August 202623 October 2026
1411 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–61 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1411
Measured (UTC)% likedChange
23 Oct 2026, 06:5160+1
19 Oct 2026, 20:5059no change
19 Oct 2026, 19:5059no change
19 Oct 2026, 18:5059no change
19 Oct 2026, 17:5059no change
19 Oct 2026, 16:5059no change
19 Oct 2026, 15:5059no change
19 Oct 2026, 14:5059no change
19 Oct 2026, 13:5059no change
19 Oct 2026, 12:5059no change
19 Oct 2026, 11:5059no change
19 Oct 2026, 10:5059no change
19 Oct 2026, 09:5059no change
19 Oct 2026, 08:5059no change
19 Oct 2026, 07:5059no change
19 Oct 2026, 06:5059no change
19 Oct 2026, 05:5059no change
19 Oct 2026, 04:5059no change
19 Oct 2026, 03:5059no change
19 Oct 2026, 02:5059first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.