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+1 Speed Demon Slayer Escape

+1 Speed Demon Slayer Escape

A Roblox experience owned by Incremental Simulator Studio.

ObbyENDemon SlayerObbySpeedrun

+1 Speed Demon Slayer Escape is an obby experience created on 2026-03-05. It has accumulated 14,974,992 lifetime visits and 38,101 favorites. Currently, 478 users are playing. The experience holds a 96% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Demon Slayer😈 Escape!😀 Play as your favorite Demon Slayer characters and escape in an ever-speeding world! How to Play❓: Every run makes you FASTER!⚡ Avoid obstacles and survive to win!✌ Unlock powerful Demon Slayer characters with awesome boosts! Rebirth to unlock new perks! Train on the treadmill or run around the map to gain speed! Fully optimized for smooth movement and better gameplay. If you enjoy the game, don't forget to LIKE! ❤❤❤ 🏷️Tags: Speed, DemonSlayer, Kimetsu, Anime, Hashira, Obby, Escape, Parkour, Multiplayer, Racing, Competitive, Satisfying, Relaxing, Physics, Ragdoll, Challenge, Speedrun

Last updated by the developer 6 Aug 2026, 03:52 UTC.

322
playing (measured 3 Sept 2026, 17:50 UTC)
15,706,283
lifetime visits
95%
liked (16,418 👍 / 777 👎)
40,956
favourites (2.6 per 1k visits)
5 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

18351935132210 August 20263 September 2026
308 measurements spanning 24 days, net -141. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 133–569 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 308
Measured (UTC)PlayersChange
3 Sept 2026, 17:50322-20
3 Sept 2026, 16:50342-60
3 Sept 2026, 15:50402+61
3 Sept 2026, 14:50341-48
3 Sept 2026, 13:50389no change
3 Sept 2026, 12:50389+43
3 Sept 2026, 11:50346+124
3 Sept 2026, 07:50222+17
3 Sept 2026, 06:50205+5
3 Sept 2026, 05:50200+12
3 Sept 2026, 04:50188+3
3 Sept 2026, 03:50185-78
3 Sept 2026, 02:50263-4
3 Sept 2026, 01:50267+22
3 Sept 2026, 00:50245-3
2 Sept 2026, 23:50248+7
2 Sept 2026, 22:50241+20
2 Sept 2026, 21:50221-11
2 Sept 2026, 20:50232+28
2 Sept 2026, 19:50204first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959695.513 August 20263 September 2026
308 measurements spanning 21 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 308
Measured (UTC)% likedChange
3 Sept 2026, 17:5095no change
3 Sept 2026, 16:5095no change
3 Sept 2026, 15:5095no change
3 Sept 2026, 14:5095no change
3 Sept 2026, 13:5095no change
3 Sept 2026, 12:5095no change
3 Sept 2026, 11:5095no change
3 Sept 2026, 07:5095no change
3 Sept 2026, 06:5095no change
3 Sept 2026, 05:5095no change
3 Sept 2026, 04:5095no change
3 Sept 2026, 03:5095no change
3 Sept 2026, 02:5095no change
3 Sept 2026, 01:5095no change
3 Sept 2026, 00:5095no change
2 Sept 2026, 23:5095no change
2 Sept 2026, 22:5095no change
2 Sept 2026, 21:5095no change
2 Sept 2026, 20:5095no change
2 Sept 2026, 19:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.