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[🎤] Korean Karaoke

[🎤] Korean Karaoke

A Roblox experience owned by 팡팡스튜디오.

Music & rhythmENmusicsocialkorean

[🎤] Korean Karaoke is a music-rhythm experience created on 2026-03-07. It currently has 520 players and 1,490,520 lifetime visits. The game holds 7,861 favorites and a 91% like percentage. It is described as being in development with frequent shutdowns for updates. Audio content belongs to respective copyright holders.

Description (written by the developer; not a statement by this register)

SHUTDOWN = UPDATE [👋] This game does not generate revenue and complies with Roblox ToS. [🍀] This game is currently in development and may contain bugs. [🔥] Shutdowns may occur frequently due to updates and fixes. [🎧] All audio content belongs to their respective copyright holders, and this game does not claim ownership of any audio. If requested by the copyright holder, the content will be removed immediately. [💡] Is the map too bright? Increasing your graphics settings may help. For the best experience, please set your graphics to the highest level. [👍] If you enjoy the game, please like and favorite it!

Last updated by the developer 21 Aug 2026, 20:42 UTC.

83
playing (measured 21 Aug 2026, 21:50 UTC)
1,671,086
lifetime visits
91%
liked (1,892 👍 / 195 👎)
12,231
favourites (7.3 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

83424253.511 August 2026 — 424 players21 August 2026 — 113 players21 August 2026 — 83 players11 August 202621 August 2026
3 measurements spanning 11 days, net -341. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–475 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5083-30
21 Aug 2026, 20:54113-311
11 Aug 2026, 07:46424first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
10회 뽑기
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Come on! · other953,663 · 100.0% win
Producer! · other23,162 · 4.3% win
Liberation Day · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.514 August 2026 — 91 % liked21 August 2026 — 91 % liked21 August 2026 — 91 % liked24 August 2026 — 90 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
5 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:5391+1
24 Aug 2026, 13:5390-1
21 Aug 2026, 21:5091no change
21 Aug 2026, 20:5491no change
14 Aug 2026, 13:5291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.