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Dota 2 Heroes 1v1 [TECHIEES]

Dota 2 Heroes 1v1 [TECHIEES]

A Roblox experience owned by Alix's Studio.

Fighting & PvPENMOBA1v1Techies

Dota 2 Heroes 1v1 [TECHIEES] is a fighting-pvp Roblox experience created on 2026-03-07. The game currently has 74 players online. It has accumulated 603,482 lifetime visits, 1,434 favorites, and a 72% like percentage. The experience features 1v1 battles with multiple heroes, including the newly added Techies (OLD).

Description (written by the developer; not a statement by this register)

💣 WELCOME TO DOTA 2 HEROES 1v1! Pick your favorite hero, master unique abilities, and prove your skill in fast-paced 1v1 battles! 💥 LATEST UPDATE: • NEW HERO: Techies (OLD) • Balance tweaks & bug fixes 🎮 CONTROLS: • [Left Ctrl] — Run • [M1] — Hit • [Q] — Dash ALL AVAILABLE HEROES: Shadow Fiend, Earthshaker, Pudge, Zeus, Tidehunter, Enigma, Tinker, Queen of Pain, Shadow Shaman, Witch Doctor, Necrophos, Leshrac, Sand King, Magnus, Ogre Magi, Lion, Crystal Maiden, Phantom Lancer, Spirit Breaker, Storm Spirit, Faceless Void, Sniper, Axe, Keeper of the Light, Techies.

Last updated by the developer 25 Aug 2026, 12:03 UTC.

74
playing (measured 27 Aug 2026, 17:31 UTC)
603,482
lifetime visits
72%
liked (833 👍 / 327 👎)
1,764
favourites (2.9 per 1k visits)
7 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 17:3179first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock Gojo
299 R$
VIP
149 R$
Kill sound
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lucky · social2,041 · 0.00% win
Boss Killer · progression1,064 · 0.00% win
Admin Abuse? · other401 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7227 August 2026 — 72 % liked6 September 2026 — 72 % liked16 September 2026 — 72 % liked26 September 2026 — 72 % liked6 October 2026 — 72 % liked16 October 2026 — 72 % liked27 August 202616 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 17:3372no change
6 Oct 2026, 17:3372no change
26 Sept 2026, 17:3272no change
16 Sept 2026, 17:3272no change
6 Sept 2026, 17:3272no change
27 Aug 2026, 17:3272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.