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Cold War [BTR-40 | Humvee]

Cold War [BTR-40 | Humvee]

A Roblox experience owned by Grip Studios.

ShooterENmilitaryshootersimcade

Cold War [BTR-40 | Humvee] is a shooter experience created on 2023-06-08. It has accumulated 23,623,225 lifetime visits and 129,566 favorites. Currently, 4,690 players are active. The experience holds a 79% like percentage. It is categorized under the shooter genre.

Description (written by the developer; not a statement by this register)

A large-scale 80 player shooter set in an alternative history scenario where the cold war goes hot, engage in a fun simcade combat experience, fight among destructible environments, use realistic loadouts with unique weapons and features within them. All scenarios and events depicted are fictional and do not represent real historical events. Exploiting permanent bans, these can be appealed in the communications server, do not lie. Exploiter association is bannable.

Last updated by the developer 5 Sept 2026, 00:42 UTC.

7,775
playing (measured 5 Sept 2026, 12:50 UTC)
30,265,924
lifetime visits
85%
liked (86,966 👍 / 15,866 👎)
173,480
favourites (5.7 per 1k visits)
8 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,52810,4356,481.57,77510 August 20265 September 2026
351 measurements spanning 26 days, net +5,247. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,342–11,621 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 351
Measured (UTC)PlayersChange
5 Sept 2026, 12:507,775+1,025
5 Sept 2026, 11:506,750+259
5 Sept 2026, 10:506,491+305
5 Sept 2026, 09:506,186+314
5 Sept 2026, 08:505,872+619
5 Sept 2026, 07:505,253-70
5 Sept 2026, 06:505,323+75
5 Sept 2026, 05:505,248-185
5 Sept 2026, 04:505,433-260
5 Sept 2026, 03:505,693-295
5 Sept 2026, 02:505,988+357
5 Sept 2026, 01:505,631+239
5 Sept 2026, 00:505,392+327
4 Sept 2026, 23:505,065+30
4 Sept 2026, 22:505,035-744
4 Sept 2026, 21:505,779-512
4 Sept 2026, 20:506,291-574
4 Sept 2026, 19:506,865-116
4 Sept 2026, 18:506,981-169
4 Sept 2026, 17:507,150first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#20 Top trending

Growth

174832.52021 August 20265 September 2026
353 measurements spanning 15 days, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 12–53 and does not start at zero.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 353
Measured (UTC)Rank on Top trendingChange
5 Sept 2026, 12:2520no change
5 Sept 2026, 11:2520no change
5 Sept 2026, 10:2520no change
5 Sept 2026, 09:2520no change
5 Sept 2026, 08:2520-5
5 Sept 2026, 07:2525no change
5 Sept 2026, 06:2525no change
5 Sept 2026, 05:2525no change
5 Sept 2026, 04:2525no change
5 Sept 2026, 03:2525no change
5 Sept 2026, 02:2525no change
5 Sept 2026, 01:2525no change
5 Sept 2026, 00:2525+1
4 Sept 2026, 23:2524+2
4 Sept 2026, 22:2522no change
4 Sept 2026, 21:2522-1
4 Sept 2026, 20:2523no change
4 Sept 2026, 19:2523+1
4 Sept 2026, 18:2522-1
4 Sept 2026, 17:2523first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Spetsgruppa "A" / PSSE-B
1,000 R$
Navy SEALs
600 R$
Spetsnaz VMF
400 R$
Delta Force
400 R$
Spetsnaz-GRU
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Private, dont touch tha- · other2,868 · 0.00% win
Worthy of the Eagle [UNOBTAINABLE] · other248 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

79858213 August 20265 September 2026
353 measurements spanning 23 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 353
Measured (UTC)% likedChange
5 Sept 2026, 12:5085no change
5 Sept 2026, 11:5085no change
5 Sept 2026, 10:5085no change
5 Sept 2026, 09:5085no change
5 Sept 2026, 08:5085+1
5 Sept 2026, 07:5084no change
5 Sept 2026, 06:5084no change
5 Sept 2026, 05:5084no change
5 Sept 2026, 04:5084no change
5 Sept 2026, 03:5084no change
5 Sept 2026, 02:5084no change
5 Sept 2026, 01:5084no change
5 Sept 2026, 00:5084no change
4 Sept 2026, 23:5084no change
4 Sept 2026, 22:5084no change
4 Sept 2026, 21:5084no change
4 Sept 2026, 20:5084no change
4 Sept 2026, 19:5084no change
4 Sept 2026, 18:5084no change
4 Sept 2026, 17:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.