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[RIMURU RAID] Reincarnated as a Slime: Incremental

[RIMURU RAID] Reincarnated as a Slime: Incremental

A Roblox experience owned by Vaelora.

RacingENisekaiincrementalrpg

[RIMURU RAID] Reincarnated as a Slime: Incremental is a discontinued Roblox experience in the racing genre. Created on March 8, 2026, it has accumulated 2,210,955 lifetime visits and 21,420 favorites. Currently, 18 users are playing. The game holds an 84% like percentage. Updates have ceased, with development shifting to a new title.

Description (written by the developer; not a statement by this register)

The game has been discontinued and will not receive any updates in future. A new game has been made called Isekai Incremental which is a little different from this one but will have all the future updates from now on. I hope you understand 🌟 Will you be born as a weak slime? or a strong ogre! 🌟 Welcome to the ultimate incremental RPG adventure! Start your journey as the weakest monster in the cave and devour your way to absolute power. 🧬 EVOLVE YOUR RACE & SKILLS Consume enemies to absorb their abilities! Progress through an expansive evolutionary tree—from a simple Slime to a mighty Demon Lord. Unlock, upgrade, and combine hundreds of unique skills and resistances to create the perfect build. ⚔️ CONQUER THE DUNGEON Step into the boundless Dungeon to face hordes of dangerous monsters. Defeat powerful bosses, farm rare loot, and watch your stats multiply exponentially! 👑 BUILD YOUR NATION Gather allies and become the supreme ruler of the forest.

Last updated by the developer 10 Aug 2026, 12:00 UTC.

18
playing (measured 10 Aug 2026, 15:04 UTC)
2,210,955
lifetime visits
84%
liked (15,963 👍 / 3,035 👎)
21,453
favourites (9.7 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0418first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Tensura Pack
8,499 R$
Infinite Item Use
2,999 R$
Tempest Skill Bundle
1,999 R$
Easy Ultimate Evolution
1,499 R$
2x EXP
799 R$
Unique Skill Bag
699 R$
Skip Encounter Cutscene
200 R$
Instant Spirit Access
200 R$
Spirit Slot #4
150 R$
Spirit Slot #3
150 R$
Skip Rolling Animations
150 R$
Spirit Slot #2
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome454,560 · 100.0% win
Beat Sukuna Raid [JJKI X TI] · progression4,329 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:3884no change
14 Aug 2026, 08:3784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.