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Scooter Mayhem [🛴]

Scooter Mayhem [🛴]

A Roblox experience owned by Lume Studio's.

RacingENVehicle SimulationRacingOpen World

Scooter Mayhem [🛴] is a racing experience created on 2026-03-08. The game currently has 10 players online. It has accumulated 851,760 lifetime visits and 116,236 favorites. The title holds a 91% like percentage. Features include realistic physics and an open world map with licensed scooter models.

Description (written by the developer; not a statement by this register)

🎉NOW EVENT IS: 2x Money, Thanks For 40k yepii 🎉🥳🎉 Note: Our team has an important school entrance exam coming up soon, so we can't give you any information and update right now. Have a good day. 🚨 LATEST UPDATES 🚨• 🏁 GAME FEATURES 🏁• Realistic Physics: Experience true suspension, weight transfer, and top-speed handling.• Open World: Explore a massive map, conquer • Official Scooters: Ride highly detailed, licensed models like the game 🕹️Tags: Scooters, Electric Scooter, E-Scooter, Racing, Driving, Vehicle Simulation, Motorcycle, Dirt Bike, Offroad, Realistic Physics, Ragdoll, Car Crash, KuKirin Onvo, Kugoo, Dualtron , Boot, Martı Tag, Rovoron, Ebike ⚙️Controls: WASD to drive C to wheelie SHIFT for pbrake V for camera mode E and Q to switch gears Tags: E-Scooter , Race Scripter: KwameMV Modeler: dfxdsddssd , KwameMV , Aaron2942_1 UI Designer: KwameMV can u like the game pls `(*>﹏<*)′

Last updated by the developer 30 Jul 2026, 23:25 UTC.

10
playing (measured 10 Aug 2026, 15:22 UTC)
851,760
lifetime visits
91%
liked (3,615 👍 / 352 👎)
132,108
favourites (155.1 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:229first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10000 Are you really going to buy it?
10,000 R$
2000
2,000 R$
1000
1,000 R$
500
500 R$
300
300 R$
PCX125 DX MODDED
215 R$
STARKVARG MX
200 R$
Surron!
150 R$
SEASON PASS
75 R$
WEPED SONIC X
70 R$
2x Cash
25 R$
Volta VSM
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome557,496 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:5291no change
24 Aug 2026, 17:0591no change
14 Aug 2026, 17:0491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.