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[๐Ÿ] Steal From Haikyuu!

[๐Ÿ] Steal From Haikyuu!

A Roblox experience owned by Bubble Pop Studio.

RoleplayENHaikyuuStealEscape

[๐Ÿ] Steal From Haikyuu! is a roleplay experience created on 2026-03-08. The game has accumulated 1,099,418 lifetime visits and 6,536 favorites. Currently, 19 players are active. The title holds a 98% like percentage. The description outlines mechanics involving stealing characters and escaping guards.

Description (written by the developer; not a statement by this register)

How many Haikyuu Characters can you STEAL? Remember. Dont anger the guards protecting the players! ๐Ÿ˜ก 1. Take a Haikyuu Characters from a base ๐Ÿคซ 2. Escape the guard chasing you ๐Ÿ˜ก 3. Bring them back to your base to earn money ๐Ÿ’ต ๐Ÿ“œ Join The Community Server and Give Feedback!

Last updated by the developer 17 Apr 2026, 22:35 UTC.

19
playing (measured 10 Aug 2026, 20:19 UTC)
1,099,418
lifetime visits
98%
liked (17,053 ๐Ÿ‘ / 263 ๐Ÿ‘Ž)
8,764
favourites (8.0 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:197first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Robloxโ€™s own โ€œgames like thisโ€ rail, as we recorded it on 17 October 2026. The order is Robloxโ€™s, not ours. Which games it points at most โ†’

Like ratio over time

Growth

9814 August 2026 โ€” 98 % liked24 August 2026 โ€” 98 % liked3 September 2026 โ€” 98 % liked13 September 2026 โ€” 98 % liked23 September 2026 โ€” 98 % liked3 October 2026 โ€” 98 % liked13 October 2026 โ€” 98 % liked23 October 2026 โ€” 98 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 97โ€“99 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:3898no change
13 Oct 2026, 17:3798no change
3 Oct 2026, 17:3698no change
23 Sept 2026, 17:3598no change
13 Sept 2026, 17:0298no change
3 Sept 2026, 16:5398no change
24 Aug 2026, 14:5098no change
14 Aug 2026, 14:4998first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.