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[🏐] Steal From Haikyuu!

[🏐] Steal From Haikyuu!

A Roblox experience owned by Bubble Pop Studio.

RoleplayENHaikyuuStealEscape

[🏐] Steal From Haikyuu! is a roleplay experience created on 2026-03-08. The game has accumulated 1,099,418 lifetime visits and 6,536 favorites. Currently, 19 players are active. The title holds a 98% like percentage. The description outlines mechanics involving stealing characters and escaping guards.

Description (written by the developer; not a statement by this register)

How many Haikyuu Characters can you STEAL? Remember. Dont anger the guards protecting the players! 😡 1. Take a Haikyuu Characters from a base 🤫 2. Escape the guard chasing you 😡 3. Bring them back to your base to earn money 💵 📜 Join The Community Server and Give Feedback!

Last updated by the developer 17 Apr 2026, 22:35 UTC.

19
playing (measured 10 Aug 2026, 20:19 UTC)
1,099,418
lifetime visits
98%
liked (13,957 👍 / 238 👎)
6,691
favourites (6.1 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:197first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:5098no change
14 Aug 2026, 14:4998first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.