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[⚽] Steal From Blue Lock!

[⚽] Steal From Blue Lock!

A Roblox experience owned by Bubble Pop Studio.

RoleplayENBlue LockStealthChase

Steal From Blue Lock! is a roleplay experience created on February 17, 2026. The game currently has 18 players and 9,175 favorites. It has accumulated 4,096,523 lifetime visits with a 97% like percentage. Players steal characters from bases while avoiding Egoists to earn money.

Description (written by the developer; not a statement by this register)

How many Blue Lock Characters can you STEAL? Remember. Dont anger the Egoists protecting the strikers! 😡 1. Take a Blue Lock Characters from a base 🤫 2. Escape the Egoist chasing you 😡 3. Bring them back to your base to earn money 💵

Last updated by the developer 23 Jul 2026, 06:46 UTC.

18
playing (measured 10 Aug 2026, 20:19 UTC)
4,096,523
lifetime visits
97%
liked (15,488 👍 / 533 👎)
9,238
favourites (2.3 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:1911first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
52 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1697no change
14 Aug 2026, 03:1597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.