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Super Tag

Super Tag

A Roblox experience owned by Super Tag Community.

Social & hangoutENinfectiontagsuperpowers

Super Tag is a social hangout experience on Roblox, created in 2026, with over 41 million lifetime visits. It records 638 playing now, a like rating of 77%, 808,362 favourites.

Description (written by the developer; not a statement by this register)

RUN. Use powers. Don't get tagged. Superpowered infection tag across unique maps! You will probably get caught. The question is how long you last. Inspired by Gorilla Tag, Baboon Tag X, and Blade Ball. Unlock new powers. Learn the maps. Outplay everyone. New content dropping regularly! Updates by Increates

Last updated by the developer 16 Sept 2026, 16:01 UTC.

246
playing (measured 26 Oct 2026, 18:50 UTC)
41,998,576
lifetime visits
77%
liked (32,788 👍 / 9,571 👎)
827,124
favourites (19.7 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1891,3457672465 October 202626 October 2026
500 measurements spanning 21 days, net -129. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 16–1,518 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 18:50246-16
26 Oct 2026, 17:50262-47
26 Oct 2026, 16:50309-32
26 Oct 2026, 15:50341-219
26 Oct 2026, 14:50560-53
26 Oct 2026, 13:50613-31
26 Oct 2026, 12:50644+42
26 Oct 2026, 11:50602+29
26 Oct 2026, 10:50573+37
26 Oct 2026, 09:50536+122
26 Oct 2026, 08:50414+60
26 Oct 2026, 07:50354+55
26 Oct 2026, 06:50299-75
26 Oct 2026, 05:50374+66
26 Oct 2026, 04:50308+23
26 Oct 2026, 03:50285+1
26 Oct 2026, 02:50284-24
26 Oct 2026, 01:50308+14
26 Oct 2026, 00:50294+35
25 Oct 2026, 23:50259first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,999 R$
Double Gold
249 R$
VIP
149 R$
Ultimate Pack
99 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome11,189,244 · 66.7% win
You're It · other6,994,139 · 40.0% win
Survivor · other5,779,545 · 37.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.521 August 202626 October 2026
1579 measurements spanning 66 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1579
Measured (UTC)% likedChange
26 Oct 2026, 18:5077no change
26 Oct 2026, 17:5077no change
26 Oct 2026, 16:5077no change
26 Oct 2026, 15:5077no change
26 Oct 2026, 14:5077no change
26 Oct 2026, 13:5077no change
26 Oct 2026, 12:5077no change
26 Oct 2026, 11:5077no change
26 Oct 2026, 10:5077no change
26 Oct 2026, 09:5077no change
26 Oct 2026, 08:5077no change
26 Oct 2026, 07:5077no change
26 Oct 2026, 06:5077no change
26 Oct 2026, 05:5077no change
26 Oct 2026, 04:5077no change
26 Oct 2026, 03:5077no change
26 Oct 2026, 02:5077no change
26 Oct 2026, 01:5077no change
26 Oct 2026, 00:5077no change
25 Oct 2026, 23:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.