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Train Robot to Fight 🤖

Train Robot to Fight 🤖

A Roblox experience owned by I love robooots [NEW GAME].

Fighting & PvPENrobot combatpve pvpupgrade mechanics

Train Robot to Fight is a fighting-pvp Roblox experience created on 2026-03-10. The game currently has 234 players online. It has accumulated 15,752,604 lifetime visits, 27,572 favorites, and an 85% like percentage.

Description (written by the developer; not a statement by this register)

Build the Ultimate Robot Squad in Train Robot to Fight 💥Collect, Train, and Battle Epic Robots and Prove You’re the King of the Robots 👑🤖 Unleash an Unstoppable Machine Army in this Epic Battleground Simulation game 🤖 💪 Collect, Train, and Upgrade Unique Robots 💥 Fight it out in PVE and PVP Multiplayer Arenas & Battle Zones ⚙️ Kit your Robots out with Unique and Powerful Equipment 🥇 Climb the Global Leaderboards and Become King of the Robots! Can your Robots Conquer the Arena? 🏆 📢 LATEST UPDATE 📢 ⛰️ EXPANDED MAP | New Guardians | New Robots & Equipment | New Season Pass | Balancing Changes | Other fixes & optimizations 🖥️ Play on Desktop, Console, Mobile, and Tablet 🎁 Redeem Code: Use the code, ROBO, to claim a free gift!

Last updated by the developer 3 Jul 2026, 13:20 UTC.

74
playing (measured 21 Aug 2026, 20:54 UTC)
15,838,770
lifetime visits
85%
liked (7,038 👍 / 1,242 👎)
27,963
favourites (1.8 per 1k visits)
10 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7424816110 August 2026 — 248 players21 August 2026 — 74 players10 August 202621 August 2026
2 measurements spanning 11 days, net -174. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–274 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5474-174
10 Aug 2026, 14:51248first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ExtraRange4
999 R$
SuperLuck
888 R$
Training x2
599 R$
ExtraRange3
499 R$
ATK x2
499 R$
Luck
499 R$
HP x2
399 R$
VIP
299 R$
Robot Slot 1
199 R$
ExtraRange2
199 R$
Sward sheath (Starter Pack)
99 R$
FastHatch
99 R$
Katana (Starter Pack)
49 R$
ExtraRange1
49 R$
Straw hat (Starter Pack)
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked21 August 2026 — 85 % liked23 August 2026 — 85 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3685no change
21 Aug 2026, 20:5485no change
13 Aug 2026, 17:3685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.