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Train to Fight

Train to Fight

A Roblox experience owned by Boxing Fighters Legend.

SimulatorENPvPGym SimulatorMuscle Growth

Train to Fight is a simulator experience created on February 8, 2025. It currently has 3,198 players. The game has accumulated 186,338,746 lifetime visits and 137,458 favorites. It holds a 92% like percentage. The description highlights PvP combat, physique-based power, and unique fighting styles. Codes are available for rewards.

Description (written by the developer; not a statement by this register)

Welcome to Train to Fight! A fierce PvP arena where your body IS your weapon! Just launched – Weekly updates! 💪 Train to Grow Stronger – Your physique shapes your power and speed! 💥 Dominate Rivals & Earn Respect – Steal theirs or risk losing your own! 🔥 Master Unique Fighting Styles – Unlock them with hard-earned Respect! 🎁 Code: NEW, 100likes, 1KLIKES, 5KLiKEs, 12kliKES, 25KLIkES, 50Klikes Next Code: 120K likes 🤩Join Our Group for Extra code! ❤️ Your support fuels our updates! Like, favorite, and join our group to shape the game’s future! 🏷️ Tags: PvP, Muscle, Strength, Battle, Training, Simulator, Lifting, Gym, Looting, Strongest

Last updated by the developer 26 Feb 2026, 06:12 UTC.

936
playing (measured 2 Sept 2026, 23:50 UTC)
189,697,090
lifetime visits
91%
liked (131,881 👍 / 12,309 👎)
143,672
favourites (0.8 per 1k visits)
8 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6293,1941,911.593610 August 20262 September 2026
293 measurements spanning 23 days, net -2,258. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 244–3,579 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 293
Measured (UTC)PlayersChange
2 Sept 2026, 23:50936-26
2 Sept 2026, 22:50962+73
2 Sept 2026, 21:50889+57
2 Sept 2026, 20:50832-42
2 Sept 2026, 19:50874+47
2 Sept 2026, 18:50827-93
2 Sept 2026, 17:50920-18
2 Sept 2026, 16:50938-88
2 Sept 2026, 15:501,026-155
2 Sept 2026, 14:501,181-118
2 Sept 2026, 13:501,299-1
2 Sept 2026, 12:501,300+62
2 Sept 2026, 11:501,238+121
2 Sept 2026, 10:501,117+124
2 Sept 2026, 09:50993+130
2 Sept 2026, 08:50863+115
2 Sept 2026, 07:50748+28
2 Sept 2026, 06:50720+7
2 Sept 2026, 05:50713-47
2 Sept 2026, 04:50760first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DMG +20%
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 20262 September 2026
293 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 293
Measured (UTC)% likedChange
2 Sept 2026, 23:5091no change
2 Sept 2026, 22:5091no change
2 Sept 2026, 21:5091no change
2 Sept 2026, 20:5091no change
2 Sept 2026, 19:5091no change
2 Sept 2026, 18:5091no change
2 Sept 2026, 17:5091no change
2 Sept 2026, 16:5091no change
2 Sept 2026, 15:5091no change
2 Sept 2026, 14:5091no change
2 Sept 2026, 13:5091no change
2 Sept 2026, 12:5091no change
2 Sept 2026, 11:5091no change
2 Sept 2026, 10:5091no change
2 Sept 2026, 09:5091no change
2 Sept 2026, 08:5091no change
2 Sept 2026, 07:5091no change
2 Sept 2026, 06:5091no change
2 Sept 2026, 05:5091no change
2 Sept 2026, 04:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.