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Itadori Jumping Simulator [UPD 5]

Itadori Jumping Simulator [UPD 5]

A Roblox experience owned by Sunga's Production.

SimulatorENJujutsu Kaisenclickerleaderboards

Itadori Jumping Simulator [UPD 5] is a simulator experience created on 2026-03-12. The game has recorded 2,670,305 lifetime visits and 11,263 favorites. Currently, 62 users are playing. The title holds a 93% like percentage. It is categorized under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

🦵 Jump for AURA! ⚡ Unlock Black Flash! 🏆 Become the Strongest! ✨ Jump to farm AURA ⚡ Upgrade your Black Flash 💪 Unlock unique powers 🏆 Climb the leaderboards 👥 Play with friends for more Aura! 👍 Like the game and join the group for a FREE Boost! 🎁 CODE: 10KLIKES

Last updated by the developer 4 Aug 2026, 18:52 UTC.

62
playing (measured 10 Aug 2026, 17:01 UTC)
2,670,305
lifetime visits
93%
liked (14,285 👍 / 996 👎)
11,645
favourites (4.4 per 1k visits)
12 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0148first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Rebirth
599 R$
2x Aura
249 R$
2x Rebirth
249 R$
2x Black Flash Mastery
249 R$
Auto spin
129 R$
third slot
119 R$
second slot
99 R$
first slot
79 R$
x1.5 Aura
69 R$
Fast spin
49 R$
x1.5x Speed
49 R$
Starter Pack [OP]
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU JOINED THE GAME · welcome1,136,852 · 100.0% win
THE CUBE · other3,098 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.514 August 2026 — 93 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:0593no change
13 Oct 2026, 07:0493no change
3 Oct 2026, 07:0493no change
23 Sept 2026, 07:0393no change
13 Sept 2026, 07:0293-1
3 Sept 2026, 07:0194no change
24 Aug 2026, 07:0194+1
14 Aug 2026, 07:0093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.