Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Break a Bone

Break a Bone

A Roblox experience owned by Break Thy Bones.

AdventureENparkourobstacle courseleaderboard

Break a Bone is an adventure experience created on 2026-03-12. It has 976,168 lifetime visits and 2,164 favorites. Currently, 37 users are playing. The game holds a 71% like percentage. Players train health and jump from mountains to break bones. Private servers are available for free.

Description (written by the developer; not a statement by this register)

🦴 Welcome to Break a Bone! 👍Like the game and join the group to claim the OP chest! 💪 TRAIN to get more health! 🏔️ JUMP off huge mountains and roll all the way down for wins 😜 Breaking bones reduces your health 🔓 Unlock TALLER mountains for even more wins! 🏆 Climb the leaderboard and become a TOP roller! 🔒 Lagging? Enjoy private servers for FREE!

Last updated by the developer 10 Aug 2026, 16:56 UTC.

37
playing (measured 10 Aug 2026, 17:00 UTC)
976,168
lifetime visits
73%
liked (601 👍 / 227 👎)
2,690
favourites (2.8 per 1k visits)
12 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0099first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Wins
299 R$
Heavenly Treadmill
249 R$
Deadly Treadmill
249 R$
Starter Pack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

71737214 August 2026 — 71 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 72 % liked23 September 2026 — 72 % liked3 October 2026 — 72 % liked13 October 2026 — 72 % liked23 October 2026 — 73 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:4873+1
13 Oct 2026, 18:4672no change
3 Oct 2026, 18:4572no change
23 Sept 2026, 18:3772no change
13 Sept 2026, 17:5372no change
3 Sept 2026, 17:5072no change
24 Aug 2026, 16:0772+1
14 Aug 2026, 16:0671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.