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[Map 10]Find The Poppy Playtime

[Map 10]Find The Poppy Playtime

A Roblox experience owned by SAND4 INFINITE.

AdventureENPoppy PlaytimeHide and SeekHorror

[Map 10]Find The Poppy Playtime is an adventure experience created on 2026-03-13. It has recorded 17,535,385 lifetime visits and currently has 987 players. The game holds 27,288 favorites and maintains a 94% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Find The Poppy Playtime How to Play: 🌻 Search for the hiding Huggy Wuggys and kill them 💸 Get more props and equipment 🍄 Challenge faster and more difficult 👍 Like & Favorite for more updates!👍

Last updated by the developer 6 Jul 2026, 08:48 UTC.

97
playing (measured 7 Sept 2026, 08:50 UTC)
18,797,414
lifetime visits
94%
liked (23,934 👍 / 1,474 👎)
35,056
favourites (1.9 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97696396.510 August 20267 September 2026
395 measurements spanning 28 days, net -483. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 7–786 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 395
Measured (UTC)PlayersChange
7 Sept 2026, 08:5097-14
7 Sept 2026, 07:50111-28
7 Sept 2026, 06:50139-30
7 Sept 2026, 05:50169-17
7 Sept 2026, 04:50186+15
7 Sept 2026, 03:50171+9
7 Sept 2026, 02:50162+22
7 Sept 2026, 01:50140-21
7 Sept 2026, 00:50161-6
6 Sept 2026, 23:50167-6
6 Sept 2026, 22:50173+25
6 Sept 2026, 21:50148-9
6 Sept 2026, 20:50157-2
6 Sept 2026, 19:50159-54
6 Sept 2026, 18:50213+9
6 Sept 2026, 17:50204-25
6 Sept 2026, 16:50229-22
6 Sept 2026, 15:50251-94
6 Sept 2026, 14:50345-4
6 Sept 2026, 13:50349first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Pass Map 1 · progression8,459,084 · 100.0% win
Pass Map 2 · progression6,981,208 · 100.0% win
Pass Map 3 · progression2,323,061 · 24.6% win
Pass Map 41,252,435 · 14.9% win
Pass Map 5 · progression665,587 · 6.6% win
Pass Map 7 · progression342,715 · 3.3% win
Pass Map 8 · progression291,626 · 3.4% win
Pass Map 6 · progression270,400 · 2.7% win
Pass Map 9 · progression114,724 · 1.0% win
Pass Map 10 · progression60,314 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 202622 October 2026
400 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 400
Measured (UTC)% likedChange
22 Oct 2026, 17:2394no change
12 Oct 2026, 17:2294no change
2 Oct 2026, 17:2194no change
22 Sept 2026, 17:2094no change
12 Sept 2026, 17:1894no change
7 Sept 2026, 08:5094no change
7 Sept 2026, 07:5094no change
7 Sept 2026, 06:5094no change
7 Sept 2026, 05:5094no change
7 Sept 2026, 04:5094no change
7 Sept 2026, 03:5094no change
7 Sept 2026, 02:5094no change
7 Sept 2026, 01:5094no change
7 Sept 2026, 00:5094no change
6 Sept 2026, 23:5094no change
6 Sept 2026, 22:5094no change
6 Sept 2026, 21:5094no change
6 Sept 2026, 20:5094no change
6 Sept 2026, 19:5094no change
6 Sept 2026, 18:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.