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[WORLD 11] Needoh Tower

[WORLD 11] Needoh Tower

A Roblox experience owned by [SOON] Needoh Tower.

ObbyENsquishy-aestheticclimbing

[WORLD 11] Needoh Tower is an obby experience created on 2026-03-13. It currently has 2235 players and 196,038,365 lifetime visits. The game holds 464,430 favorites and maintains an 87% like percentage.

Description (written by the developer; not a statement by this register)

HUGE THANKS TO spider_teslik FOR THE THUMBNAIL ART!! (@TeslikSpider) New towers every week! needoh, squishy, squishes, obby, obstacle course, platform, parkour, jumping, sink, squish obby, needoh obby, collect, trade, trading, satisfying, jelly, bouncy, gooey, kawaii, cute, fun, soft, blob, slime, casual, chill, easy obby, hard obby, stages, checkpoint, preppy, tower obby, needoh obby, needoh towerm asmr

Last updated by the developer 27 Oct 2026, 08:56 UTC.

478
playing (measured 31 Oct 2026, 06:50 UTC)
211,147,301
lifetime visits
87%
liked (121,389 👍 / 18,936 👎)
492,577
favourites (2.3 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2281,57890347810 October 202631 October 2026
500 measurements spanning 21 days, net -422. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–1,781 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
31 Oct 2026, 06:50478-15
31 Oct 2026, 05:50493-23
31 Oct 2026, 04:50516-56
31 Oct 2026, 03:50572+42
31 Oct 2026, 02:50530-19
31 Oct 2026, 01:50549+65
31 Oct 2026, 00:50484-454
30 Oct 2026, 23:50938+562
30 Oct 2026, 22:50376+33
30 Oct 2026, 21:50343-19
30 Oct 2026, 20:50362-47
30 Oct 2026, 19:50409+35
30 Oct 2026, 18:50374-19
30 Oct 2026, 17:50393-45
30 Oct 2026, 16:50438-47
30 Oct 2026, 15:50485-92
30 Oct 2026, 14:50577-77
30 Oct 2026, 13:50654+3
30 Oct 2026, 12:50651-46
30 Oct 2026, 11:50697first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Admin
3,500 R$
Admin
650 R$
Magic Carpet [PERMANENT]
629 R$
Super Coil [PERMANENT]
499 R$
Early Access
439 R$
Grapple Hook [PERMANENT]
399 R$
Gravity Coil [PERMANENT]
299 R$
Damage Immunity
250 R$
Speed Coil [PERMANENT]
199 R$
Double Jump
150 R$
Healing Coil [PERMANENT]
99 R$
Rainbow Squishy
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome66,030,331 · 100.0% win
Completed World 1! · progression39,084,477 · 61.4% win
Completed World 2! · progression22,482,575 · 30.5% win
Completed World 3! · progression12,733,807 · 18.0% win
Completed World 4! · progression7,012,247 · 12.0% win
Completed World 5! · progression3,660,998 · 9.2% win
Completed World 6! · progression2,601,194 · 6.6% win
Completed World 7! · progression1,733,946 · 5.4% win
Completed World 8! · progression1,275,712 · 4.9% win
Completed World 9! · progression936,578 · 4.4% win
Completed World 10! · progression758,025 · 4.2% win
Completed World 11! · progression613,815 · 4.1% win
Completed Summer World! · progression287,771 · 1.1% win
[ENDLESS] Stage 25! · progression8,915 · 0.00% win
[ENDLESS] Stage 100! · progression1,044 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 202631 October 2026
1685 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1685
Measured (UTC)% likedChange
31 Oct 2026, 06:5087no change
31 Oct 2026, 05:5087no change
31 Oct 2026, 04:5087no change
31 Oct 2026, 03:5087no change
31 Oct 2026, 02:5087no change
31 Oct 2026, 01:5087no change
31 Oct 2026, 00:5087no change
30 Oct 2026, 23:5087no change
30 Oct 2026, 22:5087no change
30 Oct 2026, 21:5087no change
30 Oct 2026, 20:5087no change
30 Oct 2026, 19:5087no change
30 Oct 2026, 18:5087no change
30 Oct 2026, 17:5087no change
30 Oct 2026, 16:5087no change
30 Oct 2026, 15:5087no change
30 Oct 2026, 14:5087no change
30 Oct 2026, 13:5087no change
30 Oct 2026, 12:5087no change
30 Oct 2026, 11:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

124,556
YouTube views across 21 matched videos

Most-viewed match: “The Most SATISFYING Roblox Game Ever (Needoh Tower)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 16 Sept 2026, 03:20 UTC.