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[WORLD 11] Needoh Tower

[WORLD 11] Needoh Tower

A Roblox experience owned by [SOON] Needoh Tower.

ObbyENtower obbysquishy/jelly themeparkour

[WORLD 11] Needoh Tower is an obby experience created on 2026-03-13. It currently has 2235 players and 196,038,365 lifetime visits. The game holds 464,430 favorites and maintains an 87% like percentage.

Description (written by the developer; not a statement by this register)

HUGE THANKS TO spider_teslik FOR THE THUMBNAIL ART!! (@TeslikSpider) New towers every week! needoh, squishy, squishes, obby, obstacle course, platform, parkour, jumping, sink, squish obby, needoh obby, collect, trade, trading, satisfying, jelly, bouncy, gooey, kawaii, cute, fun, soft, blob, slime, casual, chill, easy obby, hard obby, stages, checkpoint, preppy, tower obby, needoh obby, needoh towerm asmr

Last updated by the developer 1 Aug 2026, 21:22 UTC.

1,132
playing (measured 4 Sept 2026, 06:50 UTC)
201,571,461
lifetime visits
87%
liked (119,236 👍 / 18,162 👎)
475,226
favourites (2.4 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6562,2561,4561,13210 August 20264 September 2026
321 measurements spanning 25 days, net -620. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 416–2,496 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 321
Measured (UTC)PlayersChange
4 Sept 2026, 06:501,132-42
4 Sept 2026, 05:501,174-30
4 Sept 2026, 04:501,204+106
4 Sept 2026, 03:501,098+113
4 Sept 2026, 02:50985+49
4 Sept 2026, 01:50936+42
4 Sept 2026, 00:50894-387
3 Sept 2026, 23:501,281+284
3 Sept 2026, 22:50997+48
3 Sept 2026, 21:50949+83
3 Sept 2026, 20:50866-136
3 Sept 2026, 19:501,002+14
3 Sept 2026, 18:50988-56
3 Sept 2026, 17:501,044+55
3 Sept 2026, 16:50989-138
3 Sept 2026, 15:501,127-275
3 Sept 2026, 14:501,402-246
3 Sept 2026, 13:501,648+67
3 Sept 2026, 12:501,581+74
3 Sept 2026, 11:501,507first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Admin
3,500 R$
Admin
650 R$
Magic Carpet [PERMANENT]
629 R$
Super Coil [PERMANENT]
499 R$
Early Access
439 R$
Grapple Hook [PERMANENT]
399 R$
Gravity Coil [PERMANENT]
299 R$
Damage Immunity
250 R$
Speed Coil [PERMANENT]
199 R$
Double Jump
150 R$
Healing Coil [PERMANENT]
99 R$
Rainbow Squishy
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome63,751,864 · 100.0% win
Completed World 1! · progression37,693,314 · 67.6% win
Completed World 2! · progression21,768,260 · 33.7% win
Completed World 3! · progression12,313,291 · 19.2% win
Completed World 4! · progression6,727,628 · 12.6% win
Completed World 5! · progression3,458,876 · 8.4% win
Completed World 6! · progression2,453,915 · 5.8% win
Completed World 7! · progression1,611,429 · 4.7% win
Completed World 8! · progression1,167,727 · 4.0% win
Completed World 9! · progression842,095 · 3.4% win
Completed World 10! · progression665,190 · 3.3% win
Completed World 11! · progression520,016 · 3.3% win
Completed Summer World! · progression261,077 · 1.0% win
[ENDLESS] Stage 25! · progression8,600 · 0.00% win
[ENDLESS] Stage 100! · progression1,023 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 20264 September 2026
322 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 322
Measured (UTC)% likedChange
4 Sept 2026, 06:5087no change
4 Sept 2026, 05:5087no change
4 Sept 2026, 04:5087no change
4 Sept 2026, 03:5087no change
4 Sept 2026, 02:5087no change
4 Sept 2026, 01:5087no change
4 Sept 2026, 00:5087no change
3 Sept 2026, 23:5087no change
3 Sept 2026, 22:5087no change
3 Sept 2026, 21:5087no change
3 Sept 2026, 20:5087no change
3 Sept 2026, 19:5087no change
3 Sept 2026, 18:5087no change
3 Sept 2026, 17:5087no change
3 Sept 2026, 16:5087no change
3 Sept 2026, 15:5087no change
3 Sept 2026, 14:5087no change
3 Sept 2026, 13:5087no change
3 Sept 2026, 12:5087no change
3 Sept 2026, 11:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.