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+1 double jump for Brainrots!

+1 double jump for Brainrots!

A Roblox experience owned by Copy And Paste Games..

TycoonENbrainrot memeincremental/idledouble jump mechanic

+1 double jump for Brainrots! is a tycoon experience created on 2026-03-13. It has accumulated 19,905,117 lifetime visits and 19,790 favorites. The game currently has 11 players online. It holds an 86% like percentage. The description mentions collecting Brainrots and upgrading bases.

Description (written by the developer; not a statement by this register)

Welcome to +1 Double Jump for Brainrots! 🚀🧠 Jump higher, go farther, and collect as many Brainrots as you can! Use your growing double jumps to reach insane heights and discover new areas! 🌌 How to play: 🦘 Double jump your way across each area 🧠 Collect Brainrots to earn Cash ⚡ Gain +1 Double Jump every time you progress 💵 Upgrade your Brainrots to boost your income 🏗️ Expand your base to unlock more storage slots 🌍 Explore higher zones with stronger jumps Be careful not to fall… or you’ll have to try again! 😱 💤 Your Brainrots generate Cash even while OFFLINE! Rebirth to multiply your cash! ♻️ 👍 Like the game and join the group for FREE OP Brainrots!

Last updated by the developer 11 Jul 2026, 21:04 UTC.

11
playing (measured 10 Aug 2026, 14:02 UTC)
19,905,117
lifetime visits
86%
liked (8,459 👍 / 1,419 👎)
19,850
favourites (1.0 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:029first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
999 R$
OP Pack
899 R$
Gravity Coil
199 R$
Speed Coil
79 R$
VIP
49 R$
Pro Pack
39 R$
Starter Pack
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,806,360 · 100.0% win
Bonk! · other1,715,381 · 15.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0286no change
23 Aug 2026, 16:4786no change
13 Aug 2026, 16:3786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.