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Laser Rivals

Laser Rivals

A Roblox experience owned by Synation Games.

SurvivalENbattle royalephysics-based combatarena survival

Laser Rivals is a survival experience created on 2026-03-13. It currently has 23 players online. The game has accumulated 3,674,653 lifetime visits and 4,588 favorites. User engagement shows a 91% like percentage. The experience focuses on last-survivor gameplay mechanics.

Description (written by the developer; not a statement by this register)

👑 ONLY ONE LEFT STANDING! Survive on a deadly platform alongside players from all over the world. ⚡ Dodge lasers ⚔️ Push rivals into the void 🏆 Be the last survivor Do you have what it takes to become the king of the arena? 🔥 Hop in and find out!

Last updated by the developer 7 Jul 2026, 18:03 UTC.

23
playing (measured 10 Aug 2026, 14:53 UTC)
3,674,653
lifetime visits
91%
liked (3,946 👍 / 390 👎)
4,674
favourites (1.3 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5349first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Coins
420 R$
VIP
299 R$
Skip Animation
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:1791no change
14 Aug 2026, 04:1691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.