Unseen Liminality [Beta]
A Roblox experience owned by The Unseen Zone.
HorrorENbackroomsliminal spaceshorror exploration
Unseen Liminality, a horror game in beta created in 2026, has 2,499,776 favorites and 90,333,479 lifetime visits; its page says objectives and entities are still to come. Its like ratio is 94 percent. At the time of measurement, 9,403 players are in it.
Description (written by the developer; not a statement by this register)
❗BETA. Expect some bugs, and unpolished areas. 🚧 Objectives, Entities, and content coming soon. The more times it remembers something, the less it does. An exploration game inspired by Beyond Liminal. Explore and venture what is remembered in the endless hallways of this liminal setting and discover what lies behind the walls and possibly what lurks in the shadows. Play on max graphics for the best experience Controls Q - settings C - Crouch Left Shift - Sprint V - Zoom CTRL - Mouse lock Inspired by: Beyond Liminal Backrooms by Kane Pixels Oldest View by Kane Pixels tags(ignore): backrooms, liminal, horror, uncanny, poolrooms, hotel, entity, creature, kane pixels, level 0, exploration, adventure, and survival
Last updated by the developer 24 Oct 2026, 13:43 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Oct 2026, 12:50 | 2,843 | +460 |
| 26 Oct 2026, 11:50 | 2,383 | +253 |
| 26 Oct 2026, 10:50 | 2,130 | +197 |
| 26 Oct 2026, 09:50 | 1,933 | +92 |
| 26 Oct 2026, 08:50 | 1,841 | -61 |
| 26 Oct 2026, 07:50 | 1,902 | -123 |
| 26 Oct 2026, 06:50 | 2,025 | -174 |
| 26 Oct 2026, 05:50 | 2,199 | -437 |
| 26 Oct 2026, 04:50 | 2,636 | -532 |
| 26 Oct 2026, 03:50 | 3,168 | -661 |
| 26 Oct 2026, 02:50 | 3,829 | -886 |
| 26 Oct 2026, 01:50 | 4,715 | -252 |
| 26 Oct 2026, 00:50 | 4,967 | +210 |
| 25 Oct 2026, 23:50 | 4,757 | -422 |
| 25 Oct 2026, 22:50 | 5,179 | -91 |
| 25 Oct 2026, 21:50 | 5,270 | -400 |
| 25 Oct 2026, 20:50 | 5,670 | -304 |
| 25 Oct 2026, 19:50 | 5,974 | no change |
| 25 Oct 2026, 18:50 | 5,974 | +286 |
| 25 Oct 2026, 17:50 | 5,688 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Fun with friends | Change |
|---|---|---|
| 26 Oct 2026, 12:25 | 12 | no change |
| 26 Oct 2026, 11:25 | 12 | no change |
| 26 Oct 2026, 10:25 | 12 | no change |
| 26 Oct 2026, 09:25 | 12 | no change |
| 26 Oct 2026, 08:25 | 12 | no change |
| 26 Oct 2026, 07:25 | 12 | no change |
| 26 Oct 2026, 06:25 | 12 | no change |
| 26 Oct 2026, 05:25 | 12 | no change |
| 26 Oct 2026, 04:25 | 12 | no change |
| 26 Oct 2026, 03:25 | 12 | no change |
| 26 Oct 2026, 02:25 | 12 | no change |
| 26 Oct 2026, 01:25 | 12 | no change |
| 26 Oct 2026, 00:25 | 12 | no change |
| 25 Oct 2026, 23:25 | 12 | no change |
| 25 Oct 2026, 22:25 | 12 | no change |
| 25 Oct 2026, 21:25 | 12 | no change |
| 25 Oct 2026, 20:25 | 12 | no change |
| 25 Oct 2026, 19:25 | 12 | +1 |
| 25 Oct 2026, 18:25 | 11 | no change |
| 25 Oct 2026, 17:25 | 11 | first reading |
Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Oct 2026, 12:50 | 94 | no change |
| 26 Oct 2026, 11:50 | 94 | no change |
| 26 Oct 2026, 10:50 | 94 | no change |
| 26 Oct 2026, 09:50 | 94 | no change |
| 26 Oct 2026, 08:50 | 94 | no change |
| 26 Oct 2026, 07:50 | 94 | no change |
| 26 Oct 2026, 06:50 | 94 | no change |
| 26 Oct 2026, 05:50 | 94 | no change |
| 26 Oct 2026, 04:50 | 94 | no change |
| 26 Oct 2026, 03:50 | 94 | no change |
| 26 Oct 2026, 02:50 | 94 | no change |
| 26 Oct 2026, 01:50 | 94 | no change |
| 26 Oct 2026, 00:50 | 94 | no change |
| 25 Oct 2026, 23:50 | 94 | no change |
| 25 Oct 2026, 22:50 | 94 | no change |
| 25 Oct 2026, 21:50 | 94 | no change |
| 25 Oct 2026, 20:50 | 94 | no change |
| 25 Oct 2026, 19:50 | 94 | no change |
| 25 Oct 2026, 18:50 | 94 | no change |
| 25 Oct 2026, 17:50 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.