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Unseen Liminality [Beta]

Unseen Liminality [Beta]

A Roblox experience owned by The Unseen Zone.

HorrorENbackroomsliminal spaceshorror exploration

Unseen Liminality [Beta] is a horror experience created on 2026-03-15. It currently has 4,637 players and 66,805,707 lifetime visits. The game holds 2,386,004 favorites and maintains a 93% like percentage. It is categorized under the horror genre. The description notes it is a beta with potential bugs and upcoming content.

Description (written by the developer; not a statement by this register)

❗BETA. Expect some bugs, and unpolished areas. 🚧 Objectives, Entities, and content coming soon. The more times it remembers something, the less it does. An exploration game inspired by Beyond Liminal. Explore and venture what is remembered in the endless hallways of this liminal setting and discover what lies behind the walls and possibly what lurks in the shadows. Play on max graphics for the best experience Controls Q - settings C - Crouch Left Shift - Sprint V - Zoom CTRL - Mouse lock Inspired by: Beyond Liminal Backrooms by Kane Pixels Oldest View by Kane Pixels tags(ignore): backrooms, liminal, horror, uncanny, poolrooms, hotel, entity, creature, kane pixels, level 0, exploration, adventure, and survival

Last updated by the developer 23 Aug 2026, 23:05 UTC.

4,076
playing (measured 24 Aug 2026, 16:50 UTC)
70,908,518
lifetime visits
93%
liked (123,843 👍 / 8,910 👎)
2,410,976
favourites (34.0 per 1k visits)
15 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,17015,6478,908.54,07610 August 202624 August 2026
70 measurements spanning 14 days, net -284. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 148–17,669 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 70
Measured (UTC)PlayersChange
24 Aug 2026, 16:504,076+278
24 Aug 2026, 15:503,798-71
24 Aug 2026, 14:503,869+78
24 Aug 2026, 13:503,791+327
24 Aug 2026, 12:503,464+693
24 Aug 2026, 11:502,771+164
24 Aug 2026, 10:502,607+33
24 Aug 2026, 09:502,574+283
24 Aug 2026, 08:502,291+121
24 Aug 2026, 07:502,170-156
24 Aug 2026, 06:502,326-154
24 Aug 2026, 05:502,480-535
24 Aug 2026, 04:503,015-568
24 Aug 2026, 03:503,583-956
24 Aug 2026, 02:504,539-787
24 Aug 2026, 01:505,326-405
24 Aug 2026, 00:505,731-386
23 Aug 2026, 23:506,117-58
23 Aug 2026, 22:506,175-673
23 Aug 2026, 21:506,848first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

- Private Server Admin -
699 R$
- Shove Tool -
189 R$
- Marker Tool -
99 R$
- Glowstick Toy -
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

- Found The Lobby - · welcome3,209,721 · 100.0% win
- Meet Bob - · other1,215,709 · 34.0% win
- The Unseen Empire - · other1,068,190 · 34.8% win
- Found The Poolrooms - · secret873,683 · 29.2% win
- Lamp Man - · other429,894 · 11.8% win
- Die - · other205,782 · 8.0% win
- Promised Future - · secret109,353 · 29.3% win
- Pipedreams - · progression95,759 · 26.0% win
- I like Air Conditioning - · other87,908 · 3.6% win
- Evil Duck - · other42,486 · 11.2% win
- Explorer - · other24,012 · 0.30% win
- Photographer - · other5,424 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 202624 August 2026
70 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 70
Measured (UTC)% likedChange
24 Aug 2026, 16:5093no change
24 Aug 2026, 15:5093no change
24 Aug 2026, 14:5093no change
24 Aug 2026, 13:5093no change
24 Aug 2026, 12:5093no change
24 Aug 2026, 11:5093no change
24 Aug 2026, 10:5093no change
24 Aug 2026, 09:5093no change
24 Aug 2026, 08:5093no change
24 Aug 2026, 07:5093no change
24 Aug 2026, 06:5093no change
24 Aug 2026, 05:5093no change
24 Aug 2026, 04:5093no change
24 Aug 2026, 03:5093no change
24 Aug 2026, 02:5093no change
24 Aug 2026, 01:5093no change
24 Aug 2026, 00:5093no change
23 Aug 2026, 23:5093no change
23 Aug 2026, 22:5093no change
23 Aug 2026, 21:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.