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[FPS]🎯Scoped [Season]

[FPS]🎯Scoped [Season]

A Roblox experience owned by kimi02.

ShooterENsniperFFAcosmetic progression

[FPS]🎯Scoped [Season] is a shooter experience from 2026 with over 45.1 million lifetime visits. It records 591 playing now, a like rating of 87%, 80,599 favourites.

Description (written by the developer; not a statement by this register)

Boom. Headshot. You're already dead.SCOPED is a fast-paced FPS sniper FFA arena — no teams, no mercy, just pure skill. 🎯 One-shot snipers ⚡ Instant respawns 🏆 No-scopes, trick shots & epic kill styles! 🔓 Unlock weapon skins, gloves & knives 💪 Why You'll Love It: - Hundreds of Free Gun skins to unlock - Easy to Pick Up - Start in seconds, master for a lifetime - Intense Action - 6-minute sessions packed with hours of fun - Fair Competition - Only cosmetic progression, no pay-to-win [PC] 💻 Mouse 1 - Shoot Mouse 2 - Aim Ctrl / C - Slide 📱Mobile Supports auto-lock Supports Controller/Console! 👍 Like the game and join our group!

Last updated by the developer 27 Oct 2026, 23:54 UTC.

2,529
playing (measured 30 Oct 2026, 19:50 UTC)
48,597,728
lifetime visits
88%
liked (31,915 👍 / 4,451 👎)
116,480
favourites (2.4 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3133,5491,9312,52910 October 202630 October 2026
500 measurements spanning 21 days, net +2,078. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
30 Oct 2026, 19:502,529-71
30 Oct 2026, 18:502,600-198
30 Oct 2026, 17:502,798-80
30 Oct 2026, 16:502,878-241
30 Oct 2026, 15:503,119-430
30 Oct 2026, 14:503,549+90
30 Oct 2026, 13:503,459+316
30 Oct 2026, 12:503,143+304
30 Oct 2026, 11:502,839+469
30 Oct 2026, 10:502,370+219
30 Oct 2026, 09:502,151+51
30 Oct 2026, 08:502,100+234
30 Oct 2026, 07:501,866+89
30 Oct 2026, 06:501,777+154
30 Oct 2026, 05:501,623+125
30 Oct 2026, 04:501,498+62
30 Oct 2026, 03:501,436-72
30 Oct 2026, 02:501,508+13
30 Oct 2026, 01:501,495-53
30 Oct 2026, 00:501,548first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#51 Top trending

Growth

519472.521 October 202630 October 2026
220 measurements spanning 9 days, net -43. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–100 and does not start at zero.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 220
Measured (UTC)Rank on Top trendingChange
30 Oct 2026, 20:2551-2
30 Oct 2026, 19:2553-2
30 Oct 2026, 18:2555-6
30 Oct 2026, 17:2561no change
30 Oct 2026, 16:2561no change
30 Oct 2026, 15:2561no change
30 Oct 2026, 14:2561no change
30 Oct 2026, 13:2561-1
30 Oct 2026, 12:2562no change
30 Oct 2026, 11:2562no change
30 Oct 2026, 10:2562no change
30 Oct 2026, 09:2562no change
30 Oct 2026, 08:2562no change
30 Oct 2026, 07:2562-2
30 Oct 2026, 06:2564+3
30 Oct 2026, 05:2561no change
30 Oct 2026, 04:2561no change
30 Oct 2026, 03:2561no change
30 Oct 2026, 02:2561no change
30 Oct 2026, 01:2561first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

VIP
299 R$
2x Coins
199 R$
Daily Case
149 R$
Lucky Cases
149 R$
2x XP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.521 August 202630 October 2026
1671 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1671
Measured (UTC)% likedChange
30 Oct 2026, 19:5088no change
30 Oct 2026, 18:5088no change
30 Oct 2026, 17:5088no change
30 Oct 2026, 16:5088no change
30 Oct 2026, 15:5088no change
30 Oct 2026, 14:5088no change
30 Oct 2026, 13:5088no change
30 Oct 2026, 12:5088no change
30 Oct 2026, 11:5088no change
30 Oct 2026, 10:5088no change
30 Oct 2026, 09:5088no change
30 Oct 2026, 08:5088no change
30 Oct 2026, 07:5088no change
30 Oct 2026, 06:5088no change
30 Oct 2026, 05:5088no change
30 Oct 2026, 04:5088no change
30 Oct 2026, 03:5088no change
30 Oct 2026, 02:5088no change
30 Oct 2026, 01:5088no change
30 Oct 2026, 00:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.