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Combat Arena

Combat Arena

A Roblox experience owned by Atomic Horizon.

ShooterENfpsarcadearena

Combat Arena is a shooter experience created on 2023-12-20. It has recorded 371,536,351 lifetime visits and 13,735,485 favorites. Currently, 3,259 users are playing. The experience holds a 93% like percentage.

Description (written by the developer; not a statement by this register)

Combat Arena is a fast-paced arcade style FPS where participants face off in a variety of arenas set in locations from around the world to earn coins and glory! 💥 Knock out other players with a wide variety of weapons and unlock devastatingly powerful streaks! 🪙 Earn coins to unlock new weapons! 🖌️ Open crates to have a chance at legendary skins and more! 💵 Sell or trade items you collect with other players! 📱 Play with your friends on PC, console, or a smartphone with full native cross-platform compatibility! If you encounter any exploiters, please report them in the community server. Proof of exploiting will result in a ban from the game. The Cube awaits a new champion.

Last updated by the developer 5 Oct 2026, 22:38 UTC.

1,274
playing (measured 6 Oct 2026, 01:50 UTC)
389,234,636
lifetime visits
93%
liked (372,709 👍 / 28,568 👎)
14,177,764
favourites (36.4 per 1k visits)
20 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7042,7081,7061,27415 September 20266 October 2026
500 measurements spanning 21 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 403–3,009 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
6 Oct 2026, 01:501,274+53
6 Oct 2026, 00:501,221-55
5 Oct 2026, 23:501,276+572
5 Oct 2026, 22:50704-435
5 Oct 2026, 21:501,139-32
5 Oct 2026, 20:501,171-61
5 Oct 2026, 19:501,232-89
5 Oct 2026, 18:501,321-132
5 Oct 2026, 17:501,453-144
5 Oct 2026, 16:501,597+49
5 Oct 2026, 15:501,548+24
5 Oct 2026, 14:501,524-45
5 Oct 2026, 13:501,569+62
5 Oct 2026, 12:501,507+172
5 Oct 2026, 11:501,335+88
5 Oct 2026, 10:501,247+53
5 Oct 2026, 09:501,194+72
5 Oct 2026, 08:501,122-32
5 Oct 2026, 07:501,154+26
5 Oct 2026, 06:501,128first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Reaper Bundle
999 R$
King Bundle
699 R$
Hitman Bundle
599 R$
Double Coins
499 R$
More Upgrader Stations
399 R$
VIP
399 R$
Double XP
299 R$
Double Weapon XP
299 R$
Skip Crate Animations
99 R$
Trader's Permit
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner · other41,999,461 · 25.1% win
Champion · progression15,316,670 · 13.3% win
No Unauthorized Departures · other3,670,314 · 1.8% win
Who Needs Bullets? · other1,136,591 · 1.4% win
Flyswatter · other641,135 · 0.20% win
Ambassador · other443,889 · 0.60% win
Here We Go Again · other341,110 · 0.60% win
Businessman · other76,717 · 0.10% win
Disturber of the Peace · other10,989 · 0.00% win
Hackerman · other416 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20266 October 2026
1071 measurements spanning 45 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1071
Measured (UTC)% likedChange
6 Oct 2026, 01:5093no change
6 Oct 2026, 00:5093no change
5 Oct 2026, 23:5093no change
5 Oct 2026, 22:5093no change
5 Oct 2026, 21:5093no change
5 Oct 2026, 20:5093no change
5 Oct 2026, 19:5093no change
5 Oct 2026, 18:5093no change
5 Oct 2026, 17:5093no change
5 Oct 2026, 16:5093no change
5 Oct 2026, 15:5093no change
5 Oct 2026, 14:5093no change
5 Oct 2026, 13:5093no change
5 Oct 2026, 12:5093no change
5 Oct 2026, 11:5093no change
5 Oct 2026, 10:5093no change
5 Oct 2026, 09:5093no change
5 Oct 2026, 08:5093no change
5 Oct 2026, 07:5093no change
5 Oct 2026, 06:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

6,954,947
YouTube views across 24 matched videos

Most-viewed match: “When you dominate Combat Warriors #robloxshorts #robloxmemes #roblox #combatwarriors #combatwarrior”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 27 Aug 2026, 03:20 UTC.