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The Deep Deposit

The Deep Deposit

A Roblox experience owned by Stonepeak Studios.

TycoonENautomationminingprogression

The Deep Deposit is a tycoon experience created on March 16, 2026. It has accumulated 1,410,266 lifetime visits and 11,860 favorites. Currently, 25 users are playing. The game holds a 78% like percentage. Players automate mining operations across four technology ages, utilizing conveyors and machinery to process ore and complete research objectives.

Description (written by the developer; not a statement by this register)

Descend into the depths of Stonepeak and build the ultimate automated mining factory! Watch your machines hum and your conveyors flow as you turn raw ore into valuable items. Climb through four ages of technology, each unlocking more powerful machinery, upgrades, and cave expansions as your operation grows. ⛏️ Buy miners and expand your cave 🔧 Build and customize your own conveyor & machine system 📦 Process and deposit items to advance your research 🔬 Complete research objectives to unlock new technology 🏆 Speedruns: Race through all four ages and compete on the global leaderboards

Last updated by the developer 8 Apr 2026, 15:33 UTC.

25
playing (measured 10 Aug 2026, 16:52 UTC)
1,410,266
lifetime visits
78%
liked (4,314 👍 / 1,216 👎)
11,948
favourites (8.5 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:5221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speedrun Early Unlock
299 R$
2x Cash
249 R$
Max All Upgrades
199 R$
Research Boost
179 R$
Auto-Start Research
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome692,195 · 100.0% win
First Age Complete · progression167,489 · 39.3% win
$1M Earned · progression70,460 · 13.8% win
Second Age Complete · progression48,888 · 9.1% win
$10M Earned · progression31,713 · 7.6% win
Third Age Complete · progression23,953 · 2.9% win
Fourth Age Complete · progression7,408 · 2.4% win
$100M Earned · progression6,100 · 1.9% win
The Most Original Secret · secret4,850 · 1.0% win
Rushing the Deep · progression300 · 0.00% win
The Deep Dash · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:5078no change
14 Aug 2026, 12:4978first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.