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+1 Speed Baddie Escape

+1 Speed Baddie Escape

A Roblox experience owned by Speed Escape Studios.

ObbyENspeedescapemultiplier

+1 Speed Baddie Escape is an obby experience created on 2026-03-17. It has accumulated 13,546,805 lifetime visits and 907,154 favorites. The game currently has 2 players online. It holds a 97% like percentage. The experience is available on Desktop, Mobile, Tablet, and Console platforms.

Description (written by the developer; not a statement by this register)

💅 Welcome to +1 Speed Baddie Escape! How to Play: • 💅 Every baddie makes you faster! • 🏃 Tackle obstacles to earn wins! • ⚡ Unlock Baddies that give insane speed multipliers! • 💪 Train on treadmills or race around the map to get even faster! • 🔥 Rebirth to gain multipliers and become even faster! 🔔 Follow for game updates! 👍 Like the game for new Baddies! 👥 Invite your friends for a boost! 💻 Available on Desktop, Mobile, Tablet & Console!

Last updated by the developer 30 Jul 2026, 02:04 UTC.

2
playing (measured 10 Aug 2026, 14:01 UTC)
13,546,805
lifetime visits
97%
liked (25,434 👍 / 830 👎)
907,198
favourites (67.0 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP x100] Turbo Treadmill
799 R$
[x25] Galaxy Treadmill
399 R$
[x10] Diamond Treadmill
149 R$
x2 Wins
79 R$
[x3] Golden Treadmill
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome6,811,758 · 50.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3097no change
13 Aug 2026, 18:2397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.