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[UPD!] Run Your Restaurant! 👨‍🍳

[UPD!] Run Your Restaurant! 👨‍🍳

A Roblox experience owned by FlintGinger Interactive.

TycoonENTycoonCookingRestaurant Management

Description (written by the developer; not a statement by this register)

Welcome to Run your Restaurant! 👨‍🍳 🍳 Buy kitchen cooking stations to make meals. 👷 Hire your friends to keep the cooking stations moving 24/7. 🍽️ Serve your real friends and other guests. 👥 Visit your friends' restaurants and help work their stations! 🏆 Stats save and are published to global leaderboards! 💻 Supports Desktop, Mobile and Tablet players. 👨‍🍳 Join the FlintGinger Interactive group for FREE in-game rewards and update sneak peeks! 🔑 Tags: Restaurant, Tycoon, Cooking, Cafe, Chef, Conveyor, Friends, Multiplayer, Rebirth, Leaderboard, Money, Simulator, Build, Manage, Hire, Workers, Guests, Roleplay, Idle, Progression, Offline Earning

Last updated by the developer 2 Aug 2026, 23:37 UTC.

7
playing (measured 10 Aug 2026, 23:06 UTC)
482,923
lifetime visits
84%
liked (1,477 👍 / 287 👎)
32,814
favourites (67.9 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:067first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Run your Restaurant! · welcome332,691 · 100.0% win
You've served 100 Customers! · progression44,137 · 71.6% win
$100,000 Earned · progression17,807 · 30.7% win
$1,000,000 Earned · progression9,177 · 20.0% win
You've served 1,000 Customers! · progression2,330 · 4.5% win
$10,000,000 Earned · progression423 · 0.50% win
You Met the Owners! · social268 · 0.00% win
You've served 5,000 Customers! · progression51 · 0.00% win
You've served 10,000 Customers! · progression20 · 0.00% win
You've served 50,000 Customers! · progression1 · 0.00% win
You've served 100,000 Customers! · progression0 · 0.00% win
You've served 500,000 Customers! · progression0 · 0.00% win
You've served 1,000,000 Customers! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:3584no change
14 Aug 2026, 21:3284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.