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🧠 RACE FOR BRAINROTS!🏎️

🧠 RACE FOR BRAINROTS!🏎️

A Roblox experience owned by Spwashy Games.

TycoonENbrainrotincrementalgo-kart

Description (written by the developer; not a statement by this register)

Welcome to GoKart For Brainrots! 💨 💸Raise money driving GoKarts to recieve money and invest into brainrots to recieve even more money! 🚧 Avoid obstacles including fences, barriers and walls! 😮 Rebirth and Upgrade your plot to open more spaces for brainrots and cash multipliers! ✅ NEW Brainrot/map releases weekly! ✅ Earn cash with offline too ✅ Free GoKart to get started ✅ Daily updates with fresh content Like the game and join the group for AWESOME upcoming updates! 🏆

Last updated by the developer 24 Oct 2026, 15:24 UTC.

0
playing (measured 24 Oct 2026, 23:34 UTC)
47,908
lifetime visits
75%
liked (27 👍 / 9 👎)
584
favourites (12.2 per 1k visits)
21 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

052.512 August 2026 — 0 players2 September 2026 — 5 players24 October 2026 — 0 players12 August 202624 October 2026
3 measurements spanning 74 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Oct 2026, 23:340-5
2 Sept 2026, 15:315+5
12 Aug 2026, 04:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Pack
279 R$
Secret Pack
179 R$
VIP
149 R$
Blox Auto Collect
149 R$
Super Nitro
79 R$
Pro Pack
79 R$
Cash Auto Collect
79 R$
Starter Pack
27 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 14 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

73898117 August 2026 — 87 % liked27 August 2026 — 89 % liked6 September 2026 — 75 % liked16 September 2026 — 74 % liked26 September 2026 — 73 % liked6 October 2026 — 74 % liked26 October 2026 — 75 % liked7517 August 202626 October 2026
7 measurements spanning 70 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 19:3375+1
6 Oct 2026, 19:3274+1
26 Sept 2026, 19:3173-1
16 Sept 2026, 19:3174-1
6 Sept 2026, 19:3175-14
27 Aug 2026, 19:3089+2
17 Aug 2026, 19:1887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.