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Launch Into Brainrots

Launch Into Brainrots

A Roblox experience owned by Nukleo Comunnity.

ObbyENbrainrotjumpingcollection

Launch Into Brainrots is an obby experience created on 2026-03-22. It has recorded 517,748 lifetime visits and 2,351 favorites. Currently, 3 users are playing. The experience holds a 96% like percentage. Players launch through the sky to collect Brainrots and earn cash.

Description (written by the developer; not a statement by this register)

Welcome to Launch Into Brainrots 🚀 Launch yourself through the sky to reach hidden Brainrots! ⚠️ Time your jumps perfectly or you’ll fall! 🎯 Collect Brainrots and bring them back to your Base to earn Cash! 🏠 Upgrade your Power and Speed to launch even further ⚡ If you're having fun, don’t forget to hit the thumbs up! 👍

Last updated by the developer 1 Aug 2026, 22:36 UTC.

3
playing (measured 10 Aug 2026, 17:37 UTC)
517,748
lifetime visits
96%
liked (2,606 👍 / 110 👎)
2,369
favourites (4.6 per 1k visits)
22 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
10,000 R$
VIP
299 R$
x2 Cash
99 R$
Donation
39 R$
Donation
19 R$
Auto-Collect
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:5296no change
14 Aug 2026, 20:5196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.