Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🧭] Merge Shop

[🧭] Merge Shop

A Roblox experience owned by mPhase.

TycoonENmerge mechaniccooking simulationshop management

[🧭] Merge Shop is a tycoon experience created on 2026-03-27. It has accumulated 41,158,392 lifetime visits and 212,973 favorites. Currently, 3,082 players are active. The title holds a 96% like percentage. Development is ongoing, with characters and music by ValkinLikesChez.

Description (written by the developer; not a statement by this register)

Merge food, serve customers, and build your shop! Characters & music by ValkinLikesChez. This game is still in development. Remember to leave a like if you enjoyed!

Last updated by the developer 29 Aug 2026, 16:08 UTC.

1,983
playing (measured 1 Sept 2026, 15:50 UTC)
45,560,320
lifetime visits
96%
liked (128,271 👍 / 5,312 👎)
221,654
favourites (4.9 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,46112,8317,1461,98310 August 20261 September 2026
261 measurements spanning 22 days, net -1,230. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 261
Measured (UTC)PlayersChange
1 Sept 2026, 15:501,983-143
1 Sept 2026, 14:502,126-20
1 Sept 2026, 13:502,146+98
1 Sept 2026, 12:502,048-18
1 Sept 2026, 11:502,066+187
1 Sept 2026, 10:501,879+105
1 Sept 2026, 09:501,774+184
1 Sept 2026, 08:501,590+64
1 Sept 2026, 07:501,526+62
1 Sept 2026, 06:501,464-149
1 Sept 2026, 05:501,613-1
1 Sept 2026, 04:501,614-242
1 Sept 2026, 03:501,856-72
1 Sept 2026, 02:501,928-245
1 Sept 2026, 01:502,173-38
1 Sept 2026, 00:502,211+662
31 Aug 2026, 23:501,549-49
31 Aug 2026, 22:501,598-145
31 Aug 2026, 21:501,743-93
31 Aug 2026, 20:501,836first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#49 Top revisited

Growth

448363.54921 August 20261 September 2026
263 measurements spanning 11 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–89 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 263
Measured (UTC)Rank on Top revisitedChange
1 Sept 2026, 15:2549-1
1 Sept 2026, 14:2550no change
1 Sept 2026, 13:2550no change
1 Sept 2026, 12:2550no change
1 Sept 2026, 11:2550no change
1 Sept 2026, 10:2550no change
1 Sept 2026, 09:2550no change
1 Sept 2026, 08:2550no change
1 Sept 2026, 07:2550no change
1 Sept 2026, 06:2550no change
1 Sept 2026, 05:2550-1
1 Sept 2026, 04:2551-3
1 Sept 2026, 03:2554no change
1 Sept 2026, 02:2554no change
1 Sept 2026, 01:2554no change
1 Sept 2026, 00:2554no change
31 Aug 2026, 23:2554no change
31 Aug 2026, 22:2554no change
31 Aug 2026, 21:2554no change
31 Aug 2026, 20:2554first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Badge funnel

Welcome! · welcome5,862,181 · 24.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 20261 September 2026
261 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 261
Measured (UTC)% likedChange
1 Sept 2026, 15:5096no change
1 Sept 2026, 14:5096no change
1 Sept 2026, 13:5096no change
1 Sept 2026, 12:5096no change
1 Sept 2026, 11:5096no change
1 Sept 2026, 10:5096no change
1 Sept 2026, 09:5096no change
1 Sept 2026, 08:5096no change
1 Sept 2026, 07:5096no change
1 Sept 2026, 06:5096no change
1 Sept 2026, 05:5096no change
1 Sept 2026, 04:5096no change
1 Sept 2026, 03:5096no change
1 Sept 2026, 02:5096no change
1 Sept 2026, 01:5096no change
1 Sept 2026, 00:5096no change
31 Aug 2026, 23:5096no change
31 Aug 2026, 22:5096no change
31 Aug 2026, 21:5096no change
31 Aug 2026, 20:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

merge-shop.fandom.com5 active editors · 1,380 edits
38 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.