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Jump Into Space 🚀

Jump Into Space 🚀

A Roblox experience owned by Jump Space Holder.

OtherENjumpingincrementalzone-based

Jump Into Space 🚀 is an "other" genre Roblox experience created on 2026-03-28. The game currently has 15 players online. It has accumulated 1,520,622 lifetime visits, 3,321 favorites, and maintains a 90% like percentage. The experience features 26 zones and mechanics involving food purchases, rebirths, and stat upgrades.

Description (written by the developer; not a statement by this register)

Gain power and jump as high as possible! Purchase food from the food shop, rebirth, and upgrade your stats to become the most powerful. There are currently 26 ZONES that you can reach. Goodluck and have fun :) made by: suu4ve

Last updated by the developer 21 Apr 2026, 17:51 UTC.

15
playing (measured 10 Aug 2026, 23:15 UTC)
1,520,622
lifetime visits
89%
liked (1,011 👍 / 120 👎)
3,347
favourites (2.2 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:1510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Power
149 R$
2x Cash
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5,000 Meters! · progression466,628 · 50.6% win
30,000 Meters! · progression371,223 · 47.9% win
150,000 Meters! · progression309,443 · 40.9% win
1M Meters! · progression232,128 · 32.8% win
2.5M Meters! · progression196,775 · 29.1% win
7.5M Meters! · progression156,370 · 21.5% win
25M Meters! · progression113,092 · 15.1% win
300M Meters! · progression41,668 · 14.0% win
900M Meters! · progression28,863 · 12.4% win
6B Meters! · progression18,188 · 5.9% win
35B Meters! · progression12,343 · 5.4% win
500B Meters! · progression6,425 · 4.3% win
2.5T Meters! · progression3,869 · 1.6% win
12T Meters! · progression1,780 · 1.6% win
60T Meters! · progression325 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.514 August 2026 — 90 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0789-1
14 Aug 2026, 12:0790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.