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+1 Speed And +1 Jump Every Second

+1 Speed And +1 Jump Every Second

A Roblox experience owned by Clicker Society.

SimulatorENincremental progressionobstacle coursespeed simulator

+1 Speed And +1 Jump Every Second is a Roblox experience created on 2023-12-27. It has 18,224,747 lifetime visits and 18,492 favorites. Currently, 11 users are playing. The game holds a 94% like percentage. No specific genre is listed in the data.

Description (written by the developer; not a statement by this register)

⚡ Every second you get faster AND jump higher! Complete obstacles and earn wins to increase the amount of speed and jump power you get every second and unlock new areas! 💎 Premium benefits: 25% more speed and jump power + daily premium rewards 🎁 Join Clicker Society for daily group rewards! https://www.roblox.com/groups/33090378/Clicker-Society 👍 Like the game for updates! 👥 Invite friends for a speed and jump power boost! [Tags] speed, walkspeed, walk speed, roblox but every second you get +1 speed, roblox but you get +1 speed every second, every second you get faster, obby, obstacle course, race clicker, platformer, speed simulator, stud jump obby, roblox but every second you get +1 jump power, jumping simulator, high jump race

Last updated by the developer 28 Sept 2025, 05:14 UTC.

11
playing (measured 10 Aug 2026, 14:30 UTC)
18,224,747
lifetime visits
94%
liked (26,177 👍 / 1,604 👎)
18,516
favourites (1.0 per 1k visits)
27 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:307first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck
599 R$
+4 Pet Equip
399 R$
Increased Luck
299 R$
VIP
299 R$
x2 Jump Power
299 R$
+250 Pet Storage
299 R$
x2 Speed
299 R$
x2 Wins
299 R$
Triple Hatch
249 R$
Double Jump
249 R$
Instant Hatch
199 R$
+2 Pet Equip
199 R$
+100 Pet Storage
149 R$
Auto Hatch
149 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Speed · other8,059,213 · 100.0% win
100 Jump Power · other8,054,958 · 100.0% win
1 Win · other5,828,702 · 88.0% win
500 Speed · other4,719,674 · 64.6% win
500 Jump Power · other4,522,013 · 65.5% win
1K Speed · progression1,933,245 · 33.4% win
1K Jump Power · progression1,896,294 · 34.1% win
5 Wins · progression1,256,703 · 27.2% win
10 Wins · progression743,956 · 15.5% win
5K Speed · progression494,125 · 14.8% win
5K Jump Power · other469,180 · 13.0% win
25 Wins · progression342,375 · 8.0% win
10K Speed · progression260,079 · 8.4% win
10K Jump Power · other258,943 · 8.4% win
50 Wins · progression192,294 · 5.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0594no change
13 Aug 2026, 17:0294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.