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[Update] Stealing Japanese brain lots

[Update] Stealing Japanese brain lots

A Roblox experience owned by 寿司スタジオ.

TycoonENanimegacharanking

Stealing Japanese brain lots is a tycoon experience created on 2026-03-28. The game has accumulated 3,126,458 lifetime visits and 6,100 favorites. Currently, two users are playing. The title holds a 64% like percentage. The description notes character creation considerations and distinguishes the experience from other similar titles.

Description (written by the developer; not a statement by this register)

Welcome to steal Japan's brain lottery! 🔥 Steal characters 🎰 Spin the fuse machine 💰 Earn money ⭐ Collect rare characters 🏆 Aim for the top of the rankings ※The characters and content appearing in this game are created with due consideration to intellectual property rights and licenses. © Tohoku Zunko & Zundamon Project © Own The Doge [This is a separate game from LOKILOAS's game. Please check to avoid misunderstandings.]

Last updated by the developer 11 Aug 2026, 12:22 UTC.

2
playing (measured 11 Aug 2026, 14:35 UTC)
3,126,458
lifetime visits
63%
liked (2,569 👍 / 1,484 👎)
6,077
favourites (1.9 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:353first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel 2 (spawn pet)
5,999 R$
OG DOGE
2,499 R$
管理者パネル
1,999 R$
抹茶ベース
129 R$
飛行カーペット
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

636463.514 August 2026 — 64 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3363-1
14 Aug 2026, 05:3264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.