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Grabpack Shenanigans [MULTIPLAYER]

Grabpack Shenanigans [MULTIPLAYER]

A Roblox experience owned by Reyiz's Awesome Games!.

Sandbox & buildingENphysics sandboxchaosgrabpack mechanic

Grabpack Shenanigans [MULTIPLAYER] is a sandbox-building experience created on 2026-03-30. It currently has 9 players online, 582,274 lifetime visits, and 3,004 favorites. The game holds a 92% like percentage. Players can utilize various colored hands for shooting and interaction within the multiplayer environment.

Description (written by the developer; not a statement by this register)

LIKE 👍 + FAVORITE ⭐ + JOIN THE GROUP to SPAWN Huggys In-game! 🔵 Test the Grabpack, fight with it, cause chaos, or just hang out and do whatever you want! ⭐ Currently, almost every colored hand is available in the game! The game is new, so there may be a few bugs they’ll be fixed in upcoming updates! 🔨 CONTROLS: Q – Switch Right Hand R – Open Settings T – Open Spawn Menu [Sandbox] Left Click – Shoot Left Hand Right Click – Shoot Right Hand Inspired by: Jujutsu Shenanigans, Fling Things and People, and A Grabpack Test [MULTIPLAYER]

Last updated by the developer 19 Jul 2026, 07:34 UTC.

9
playing (measured 10 Aug 2026, 19:02 UTC)
582,274
lifetime visits
92%
liked (1,099 👍 / 92 👎)
3,536
favourites (6.1 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:026first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome379,571 · 0.00% win
Finish The Obby! · progression42,204 · 0.00% win
Finish The Puzzle! · progression24,788 · 0.00% win
Smart Thinking! · other2,536 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 23:2192no change
3 Oct 2026, 23:2092no change
23 Sept 2026, 23:1992no change
13 Sept 2026, 22:0492no change
3 Sept 2026, 21:5192no change
24 Aug 2026, 20:0492no change
14 Aug 2026, 20:0392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.