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Grabpack Playground

Grabpack Playground

A Roblox experience owned by Sigma Cool Gamers..

Sandbox & buildingENsandboxphysicsgrabpack

Grabpack Playground is a sandbox-building experience created on 2026-03-12. The game currently has 6 players online and has accumulated 2,990,383 lifetime visits. It holds 7,107 favorites and maintains an 83% like percentage. The experience allows users to test the Grabpack system and spawn objects using four different hand types.

Description (written by the developer; not a statement by this register)

Welcome! 👋 This is a sandbox game where you can test and play around with the Grabpack system and spawn objects. ✨ There are 4 different Grabpack hands you can switch between. ✋ If you enjoy the game, please 👍 Like and ⭐ Favorite it for future updates!

Last updated by the developer 24 May 2026, 10:48 UTC.

6
playing (measured 10 Aug 2026, 16:23 UTC)
2,990,383
lifetime visits
83%
liked (2,531 👍 / 532 👎)
7,350
favourites (2.5 per 1k visits)
12 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2314first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3
4,286 R$
INF Reach
299 R$
Admin Commands
299 R$
VIP
99 R$
Extra Objects
99 R$
Unlock All Hands
49 R$
+10 Storage
39 R$
Faster Sprint
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Killed A Player · other137,806 · 21.2% win
Hand Trophy · other28,231 · 5.8% win
Bought A Grabpack Hand · collection14,417 · 3.9% win
Activate Train · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:0083no change
24 Aug 2026, 05:5383no change
14 Aug 2026, 05:5383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.