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[UPD 5.1🍇] Grape Incremental

[UPD 5.1🍇] Grape Incremental

A Roblox experience owned by Unbound G.

TycoonENincrementalfruit collectionrelaxing

[UPD 5.1🍇] Grape Incremental is a tycoon experience created on 2026-03-30. The game currently has 299 players online. It has accumulated 1,372,938 lifetime visits and 5,865 favorites. User engagement metrics show a 93% like percentage. The description indicates the game involves collecting fruits, upgrading skills, unlocking islands, and rolling gnomes.

Description (written by the developer; not a statement by this register)

🍇 Relaxing incremental game where you collect fruits! 🍇 🍇 Collect Fruits ⬆️ Upgrade Your Skills! 🔓 Unlock New Islands! 🧙 Roll Gnomes! 🔨 Early Access: Features can change. May contain Bugs. Inspired by Leaf Collector & Minerals Incremental and Pet Islands.

Last updated by the developer 26 Aug 2026, 20:00 UTC.

97
playing (measured 27 Aug 2026, 05:50 UTC)
1,478,830
lifetime visits
92%
liked (10,884 👍 / 967 👎)
9,272
favourites (6.3 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9743526610 August 202627 August 2026
131 measurements spanning 16 days, net -157. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–486 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 131
Measured (UTC)PlayersChange
27 Aug 2026, 05:5097-20
27 Aug 2026, 04:50117-17
27 Aug 2026, 03:50134-39
27 Aug 2026, 02:50173no change
27 Aug 2026, 01:50173+12
27 Aug 2026, 00:50161+2
26 Aug 2026, 23:50159-9
26 Aug 2026, 22:50168-25
26 Aug 2026, 21:50193-9
26 Aug 2026, 20:50202-31
26 Aug 2026, 19:50233+15
26 Aug 2026, 18:50218+1
26 Aug 2026, 17:50217+12
26 Aug 2026, 16:50205+3
26 Aug 2026, 15:50202+19
26 Aug 2026, 14:50183+4
26 Aug 2026, 13:50179+7
26 Aug 2026, 12:50172+2
26 Aug 2026, 11:50170+22
26 Aug 2026, 10:50148first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
Gamepass Bundle
649 R$
2x Rebirths
99 R$
2x Runes Tokens
99 R$
2x Fruits
89 R$
1.5x Runes
89 R$
2x Bananas
79 R$
2x Apples
79 R$
2x Flowers
59 R$
2x Honey
59 R$
1.5x Collect Range
49 R$
Auto Farm
49 R$
2x XP
49 R$
1.5x Walk Speed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Collect Fruits! · welcome746,683 · 100.0% win
Tutorial Completed · progression580,848 · 100.0% win
Unlocked Area 1 · progression193,231 · 61.3% win
First Evolution · progression162,369 · 47.8% win
First Rune · collection137,455 · 39.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.514 August 202623 October 2026
138 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 138
Measured (UTC)% likedChange
23 Oct 2026, 15:0392no change
13 Oct 2026, 15:0292no change
3 Oct 2026, 15:0192no change
23 Sept 2026, 15:0192no change
13 Sept 2026, 14:3892no change
3 Sept 2026, 14:3792-1
27 Aug 2026, 05:5093no change
27 Aug 2026, 04:5093no change
27 Aug 2026, 03:5093no change
27 Aug 2026, 02:5093no change
27 Aug 2026, 01:5093no change
27 Aug 2026, 00:5093no change
26 Aug 2026, 23:5093no change
26 Aug 2026, 22:5093no change
26 Aug 2026, 21:5093no change
26 Aug 2026, 20:5093no change
26 Aug 2026, 19:5093no change
26 Aug 2026, 18:5093no change
26 Aug 2026, 17:5093no change
26 Aug 2026, 16:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.