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Brainrot Thieves🧠

Brainrot Thieves🧠

A Roblox experience owned by Slap Hand Studio.

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Brainrot Thieves🧠 is an adventure experience created on 2026-03-30. It has recorded 2,400,733 lifetime visits and 191,443 favorites. Currently, 179 users are playing. The game holds a 77% like percentage. The description outlines gameplay involving sneaking, outrunning, and earning cash.

Description (written by the developer; not a statement by this register)

Welcome to Brainrot Thieves🧠🧠 1. Sneak into the enemy base and snatch a Brainrot! 🤫 2. Outrun the raging Brainrot chasing you! 🏃‍♂️💨 3. Bring them back to your base to stack that cash! 💵 🧠 Your Brainrot earn cash OFFLINE! 💤 Having fun? 👍 Like the game and invite your friends to play! 😄

Last updated by the developer 30 Mar 2026, 21:53 UTC.

58
playing (measured 21 Aug 2026, 20:54 UTC)
2,478,014
lifetime visits
77%
liked (418 👍 / 124 👎)
202,981
favourites (81.9 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5812189.510 August 2026 — 121 players21 August 2026 — 58 players10 August 202621 August 2026
2 measurements spanning 11 days, net -63. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–130 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5458-63
10 Aug 2026, 15:04121first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome957,182 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked21 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:1977no change
21 Aug 2026, 20:5477no change
14 Aug 2026, 08:1977first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.