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ENTER BRAINROT BASE!

ENTER BRAINROT BASE!

A Roblox experience owned by What’s inside the Brainrot Base?.

TycoonENbrainrotstealthoffline-earnings

ENTER BRAINROT BASE! is a tycoon experience created on 2026-03-16. It has accumulated 2,137,012 lifetime visits and 167,070 favorites. Currently, 27 users are playing. The experience holds an 80% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to ENTER BRAINROT BASE! Sneak into the enemy Base and snatch a Brainrot! 🤫 Outrun the raging Brainrot chasing you! 🏃‍♂️ Bring them back to your base to stack that cash! 💵 🧠 Your Brainrot earn cash OFFLINE! 💤

Last updated by the developer 27 Mar 2026, 17:24 UTC.

27
playing (measured 10 Aug 2026, 15:02 UTC)
2,137,012
lifetime visits
80%
liked (436 👍 / 110 👎)
168,415
favourites (78.8 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0223first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome915,063 · 97.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0280no change
14 Aug 2026, 09:0180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.