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[UPD]MOUNT CELEBES

[UPD]MOUNT CELEBES

A Roblox experience owned by CELEBES COMUNITY.

ObbyIDobstacle courseparkourspeedrun

Description (written by the developer; not a statement by this register)

MAP ENDURANCE TINGKAT TINGGI! TIDAK MOBILE FRIENDLY, KECUALI JAGO VIP=FREE CUSTOM TITLE REQUEST DI DISCORD. ✨ JOIN COMMUNITY! Bergabunglah dengan komunitas kami dan klaim TITLE COMMUNITY spesial sebagai tanda apresiasi! 🔥 CHALLENGE LEVEL: MEDIUM TO HARD ⚠️ TIDAK DISARANKAN UNTUK PEMULA. Siapkan mental dan skill mekanikmu! ✨ Fitur Utama: 🏁 MINI RACE: balap bersama temanmu, Asah muscle memory agar bisa flawless di setiap stage. 🚩 37 Checkpoints: Progres yang menantang namun tetap adil. Setiap tahap adalah pencapaian baru! 🧗 Technical Obstacles: Variasi rintangan mulai dari long jumps, wraparound, hingga teknik tingkat tinggi. 🐉 Habeg Naga (Serpent Path): Rintangan ikonik! Pilih jalurmu: Meluncur seperti cacing atau melompat tangguh layaknya naga. Presisi adalah kunci agar tidak tergelincir! 🎮 Cocok Untuk: Speedrun: Buktikan kamu yang tercepat dan kuasai leaderboard!

Last updated by the developer 10 Aug 2026, 10:35 UTC.

36
playing (measured 10 Aug 2026, 20:19 UTC)
168,235
lifetime visits
25%
liked (291 👍 / 882 👎)
407
favourites (2.4 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:1930first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Penakluk Mount Celebes · other3,339 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

2515 August 2026 — 25 % liked25 August 2026 — 25 % liked4 September 2026 — 25 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–26 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:0225no change
25 Aug 2026, 07:3625no change
15 Aug 2026, 07:3625first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.