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[💵] Wealth Ascension

[💵] Wealth Ascension

A Roblox experience owned by Ez.GAME.

TycoonENidletycoonoffline-earning

[💵] Wealth Ascension is a tycoon experience created on 2026-03-31. It currently has 137 players online. The game has accumulated 3,555,828 lifetime visits and 96,560 favorites. User engagement shows an 88% like percentage. The description highlights offline earnings, zone unlocking, and rebirth mechanics for multipliers.

Description (written by the developer; not a statement by this register)

💵 Wealth Ascension 💰YOU EARN OFFLINE!! 💻 Supports Desktop, Mobile, Tablet, Console Players 💥 Gain QUADRILLIONS 🌍 Earn Money to unlock Zones around the map for Millions of Multipliers ♻️ Rebirth for CRAZY multipliers 👑 Can you become THE WEALTHIEST

Last updated by the developer 19 Aug 2026, 17:51 UTC.

96
playing (measured 21 Aug 2026, 22:50 UTC)
3,649,036
lifetime visits
88%
liked (2,257 👍 / 303 👎)
96,976
favourites (26.6 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9615812710 August 2026 — 158 players21 August 2026 — 100 players21 August 2026 — 100 players21 August 2026 — 96 players10 August 202621 August 2026
4 measurements spanning 11 days, net -62. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–167 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5096-4
21 Aug 2026, 21:50100no change
21 Aug 2026, 20:54100-58
10 Aug 2026, 14:18158first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[NEW!] MVP
299 R$
[SALE!] VIP
149 R$
Rebirth Anywhere
129 R$
2x Friend Boost
99 R$
2x Rebirths
99 R$
2X KOTH
99 R$
Fly Mode
99 R$
2x Money
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,169,173 · 85.5% win
Tutorial · welcome1,080,937 · 76.3% win
Met Dra! · other771 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
6 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:3788no change
24 Aug 2026, 04:3788no change
21 Aug 2026, 22:5088no change
21 Aug 2026, 21:5088no change
21 Aug 2026, 20:5488no change
14 Aug 2026, 04:3788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.