[ NIGHTMARE ]MUNAFIK - HOROR STORY ASIA
A Roblox experience owned by Parama Studio.
HorrorENIndonesian HorrorStory-DrivenExploration
[ NIGHTMARE ]MUNAFIK - HOROR STORY ASIA is a horror experience created on 2026-04-01. It has accumulated 1,183,051 lifetime visits and 10,361 favorites. Currently, 37 players are active. The game holds a 57% like percentage. It is categorized under the horror genre.
Description (written by the developer; not a statement by this register)
[LIKE THIS GAME FOR CHAPTER 2] MUNAFIK is a Horror Story & Exploration game inspired by Indonesian horror movies and games such as Munafik, Munkar, Maryam, Nightmare Side, Iblis Phenomena, and Amenti — combined into a unique experience by Parama Studio. Play as Fathur, a young man who has lived far from his hometown in Java since childhood. After years of living normally, Fathur begins experiencing strange and terrifying events connected to his own family. The deeper Fathur searches for answers, the more horrifying secrets begin to unfold. He always believed his family were religious and respected people, but behind their image lies a dark secret he never expected. How to Play: Follow objectives to complete each chapter Explore areas and uncover hidden lore Collect and use important items from your inventory Survive immersive horror gameplay Disclaimer: Inspired by real-life phenomena and experiences. All characters and events are fictional. ==== Solo Dev From Indonesia ====
Last updated by the developer 8 Aug 2026, 04:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 05:35 | 12 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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