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[ NIGHTMARE ]MUNAFIK - HOROR STORY ASIA

[ NIGHTMARE ]MUNAFIK - HOROR STORY ASIA

A Roblox experience owned by Parama Studio.

HorrorENIndonesian HorrorStory-DrivenExploration

[ NIGHTMARE ]MUNAFIK - HOROR STORY ASIA is a horror experience created on 2026-04-01. It has accumulated 1,183,051 lifetime visits and 10,361 favorites. Currently, 37 players are active. The game holds a 57% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

[LIKE THIS GAME FOR CHAPTER 2] MUNAFIK is a Horror Story & Exploration game inspired by Indonesian horror movies and games such as Munafik, Munkar, Maryam, Nightmare Side, Iblis Phenomena, and Amenti — combined into a unique experience by Parama Studio. Play as Fathur, a young man who has lived far from his hometown in Java since childhood. After years of living normally, Fathur begins experiencing strange and terrifying events connected to his own family. The deeper Fathur searches for answers, the more horrifying secrets begin to unfold. He always believed his family were religious and respected people, but behind their image lies a dark secret he never expected. How to Play: Follow objectives to complete each chapter Explore areas and uncover hidden lore Collect and use important items from your inventory Survive immersive horror gameplay Disclaimer: Inspired by real-life phenomena and experiences. All characters and events are fictional. ==== Solo Dev From Indonesia ====

Last updated by the developer 8 Aug 2026, 04:33 UTC.

37
playing (measured 11 Aug 2026, 05:35 UTC)
1,183,051
lifetime visits
57%
liked (1,494 👍 / 1,118 👎)
10,834
favourites (9.2 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:3512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gamepass
500 R$
ExtraLife
180 R$
ExtraStamina
110 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Journey · welcome466,878 · 100.0% win
tutorial · welcome375,868 · 90.1% win
pray to mosque · other340,898 · 90.6% win
uncover truth · other114,418 · 42.9% win
findkey and exit · progression89,931 · 32.7% win
Welcome to maze · welcome68,675 · 28.4% win
Chaptes 1 End · progression59,722 · 27.9% win
CompleteAllNotes · progression2,949 · 0.50% win
Solo · other486 · 0.00% win
Sigil · other0 · 0.00% win
Your Other Self · other0 · 0.00% win
Run Don't Look Back · other0 · 0.00% win
Welcome To Nightmare · welcome0 · 0.00% win
Spark of Dread · other0 · 0.00% win
Into the Abyss · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 August 2026 — 57 % liked3 September 2026 — 57 % liked13 September 2026 — 57 % liked23 September 2026 — 57 % liked3 October 2026 — 57 % liked13 October 2026 — 57 % liked23 October 2026 — 57 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:0357no change
13 Oct 2026, 17:0257no change
3 Oct 2026, 17:0157no change
23 Sept 2026, 17:0057no change
13 Sept 2026, 16:2457no change
3 Sept 2026, 16:2057no change
24 Aug 2026, 14:1757no change
14 Aug 2026, 14:1657first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.