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+1 Speed RACING! | Keyboard ASMR

+1 Speed RACING! | Keyboard ASMR

A Roblox experience owned by Maximunchiez Studios.

RacingENracingsimulatorclicker

+1 Speed RACING! | Keyboard ASMR is a racing experience created on 2026-04-01. The game has accumulated 917,960 lifetime visits and 4,213 favorites. It maintains a 97% like percentage. Currently, zero users are playing. The title incorporates keyboard ASMR elements alongside speed simulation mechanics.

Description (written by the developer; not a statement by this register)

🔥 +1 Speed RACING! Simulator🔥 RUN ➜ GET SPEED ➜ RACE ➜ WIN! Every step you take gives you MORE SPEED ⚡ Race other players to the finish line 🏁 and prove you're the FASTEST! 💥 FEATURES: ⚡ +1 Speed every step 🏁 Real-time RACING system 🎧 ASMR keyboard sounds 🏆 Win races to unlock upgrades 🔥 Trails, multipliers & rebirths 💨 Become INSANELY FAST Can you reach BILLIONS of speed? 👀 👍 Like the game for updates! ⭐ Favorite to support the game! Tags: speed, race, racing, simulator, clicker, +1 speed, obby, parkour, fast, upgrade, rebirth

Last updated by the developer 11 Jun 2026, 02:16 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
917,960
lifetime visits
97%
liked (4,423 👍 / 146 👎)
4,212
favourites (4.6 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:1997no change
14 Aug 2026, 16:1797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.