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Taste The Gloop Shake 2

Taste The Gloop Shake 2

A Roblox experience owned by Shambled Crib.

HorrorENhorrorsimulationviral trend

Taste The Gloop Shake 2 is a horror experience created on 2026-04-02. It has accumulated 7,287,449 lifetime visits and 16,226 favorites. Currently, 164 users are playing. The game holds an 80% like percentage. The description lists various shake types and horror themes associated with the gameplay mechanics.

Description (written by the developer; not a statement by this register)

🏖️ Summer is here! Have a taste of the new Gloop shake 2 A game about drinking various different milkshakes with each having its own effect Be careful as it might have after effects.... Purple Shake, Mystery Drink, Monster Shake, Glitch Shake, Dark Shake, Forbidden Drink, Weird Shake, Spooky Shake, Purple Creature, Blob Monster, Mascot Horror, Furry Entity, Fast-Food Mascot, Cartoon Horror, Shake Challenge, Cursed Drink, Funny Horror, Escape the Shake, Viral Trend, Food Horror, Haunted Fast Food, Gloob Shake, Zappace Shake, Slurple Shake, Mystic Shake, Blorp Shake

Last updated by the developer 17 Jul 2026, 21:53 UTC.

253
playing (measured 25 Aug 2026, 18:50 UTC)
7,536,465
lifetime visits
80%
liked (3,089 👍 / 786 👎)
16,880
favourites (2.2 per 1k visits)
2 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

128471299.525310 August 202625 August 2026
96 measurements spanning 15 days, net +125. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–522 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 96
Measured (UTC)PlayersChange
25 Aug 2026, 18:50253+16
25 Aug 2026, 17:50237-22
25 Aug 2026, 16:50259+12
25 Aug 2026, 15:50247-11
25 Aug 2026, 14:50258+34
25 Aug 2026, 13:50224-41
25 Aug 2026, 12:50265+65
25 Aug 2026, 11:50200+6
25 Aug 2026, 10:50194+26
25 Aug 2026, 09:50168-9
25 Aug 2026, 08:50177-6
25 Aug 2026, 07:50183+36
25 Aug 2026, 06:50147-27
25 Aug 2026, 05:50174-13
25 Aug 2026, 04:50187-43
25 Aug 2026, 03:50230-22
25 Aug 2026, 02:50252-34
25 Aug 2026, 01:50286-24
25 Aug 2026, 00:50310-43
24 Aug 2026, 23:50353first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
299 R$
2x Points
299 R$
Speed Coil
50 R$
Gravity Coil
50 R$
Pet Cat
18 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,310,375 · 100.0% win
Drank The Gloop Shake · other3,052,880 · 100.0% win
Car Accident · other1,901,054 · 85.5% win
Be a Veteran · progression935,570 · 16.2% win
Acquire 100 Points · other510,078 · 25.8% win
Play For 60 Minutes · other246,164 · 21.2% win
Finish The Sky Obby · progression71,933 · 5.0% win
Complete The Goblin Deal · progression68,249 · 4.0% win
Defeat Sans · progression27,775 · 2.0% win
Win the 1% points · progression25,831 · 1.7% win
Help Sandman · other16,778 · 3.8% win
Help the homeless man · other14,261 · 2.0% win
Acquire 1000 Points · collection12,371 · 0.90% win
Play For 360 Minutes · other3,660 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 202625 August 2026
97 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 97
Measured (UTC)% likedChange
25 Aug 2026, 18:5080no change
25 Aug 2026, 17:5080no change
25 Aug 2026, 16:5080no change
25 Aug 2026, 15:5080no change
25 Aug 2026, 14:5080no change
25 Aug 2026, 13:5080no change
25 Aug 2026, 12:5080no change
25 Aug 2026, 11:5080no change
25 Aug 2026, 10:5080no change
25 Aug 2026, 09:5080no change
25 Aug 2026, 08:5080no change
25 Aug 2026, 07:5080no change
25 Aug 2026, 06:5080no change
25 Aug 2026, 05:5080no change
25 Aug 2026, 04:5080no change
25 Aug 2026, 03:5080no change
25 Aug 2026, 02:5080no change
25 Aug 2026, 01:5080no change
25 Aug 2026, 00:5080no change
24 Aug 2026, 23:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.