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+1 Double Jump to Save Brainrots 🧠

+1 Double Jump to Save Brainrots 🧠

A Roblox experience owned by Mega LOL Games.

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+1 Double Jump to Save Brainrots 🧠 is a Roblox obby experience that launched in 2026. A double-jump obby where players dodge obstacles to rescue brainrot characters. Across its run, it has logged 1,454,320 lifetime visits, holds a 97% like rate, has 76,860 favorites, and currently has 21 players online.

Description (written by the developer; not a statement by this register)

Welcome to +1 Double Jump to Save Brainrots! 🧠 How far can you go before you fall? 🔥 🦘 Double Jump to reach rarer areas 🚧 Dodge moving obstacles 🧠 Save Brainrots from jail and earn cash ⏫ Upgrade Speed and Jumps 🏗️ Build your base and unlock slots 💸 Rebirth to earn more cash Your Brainrots earn cash OFFLINE! 💤 ✨ Premium = +10% cash boost Having fun? 👍 Like the game and invite your friends! 😄

Last updated by the developer 21 Jul 2026, 15:47 UTC.

21
playing (measured 10 Aug 2026, 14:00 UTC)
1,454,320
lifetime visits
97%
liked (14,888 👍 / 452 👎)
78,505
favourites (54.0 per 1k visits)
3 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:009first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
79 R$
Auto Collect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome748,757 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:1597no change
13 Oct 2026, 15:0897no change
3 Oct 2026, 15:0797no change
23 Sept 2026, 15:0697no change
13 Sept 2026, 14:4997no change
3 Sept 2026, 14:4897no change
24 Aug 2026, 12:3597no change
14 Aug 2026, 12:3497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.