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🇦🇷 Argentinality [ROBAR💰]

🇦🇷 Argentinality [ROBAR💰]

A Roblox experience owned by Crzyy Studios.

Fighting & PvPESfightingcrimeargentina

Argentalinity [ROBAR💰] is a fighting-pvp Roblox experience created on 2026-04-04. It currently has 254 players online and 2,514,274 lifetime visits. The game holds 122,386 favorites and maintains an 84% like percentage. It features a free-roam combat system with legal and illegal income mechanics, level progression, and weapon unlocks.

Description (written by the developer; not a statement by this register)

🔥 The streets are unforgiving. A punishing free-roam fighting game. Work legal jobs or make money through the mud. ⚠️ EARLY BETA ⚠️ Expect bugs and many upcoming updates! 💻 PC gameplay highly recommended. ⚔️ YOU DROP ALL ITEMS ON DEATH. Store your loot in the ATM. 🚀 LEVEL UP to unlock exclusive WEAPONS and BIKES. 🎮 All platforms supported. 🔥 Mostly inspired by Criminality 💙 🖥️ Some interface elements were inspired by Criminality and adapted for Argentinality 🛠️ Built with its own assets, systems and Argentinian setting 🇦🇷 Created by an Argentinian developer 👍 Give the game a thumbs up and favorite it!

Last updated by the developer 22 Aug 2026, 03:02 UTC.

98
playing (measured 22 Aug 2026, 08:50 UTC)
2,704,781
lifetime visits
84%
liked (5,822 👍 / 1,127 👎)
193,089
favourites (71.4 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98591344.510 August 2026 — 261 players21 August 2026 — 383 players21 August 2026 — 426 players21 August 2026 — 532 players21 August 2026 — 505 players22 August 2026 — 591 players22 August 2026 — 573 players22 August 2026 — 553 players22 August 2026 — 510 players22 August 2026 — 439 players22 August 2026 — 299 players22 August 2026 — 209 players22 August 2026 — 127 players22 August 2026 — 98 players10 August 202622 August 2026
14 measurements spanning 12 days, net -163. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–665 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:5098-29
22 Aug 2026, 07:50127-82
22 Aug 2026, 06:50209-90
22 Aug 2026, 05:50299-140
22 Aug 2026, 04:50439-71
22 Aug 2026, 03:50510-43
22 Aug 2026, 02:50553-20
22 Aug 2026, 01:50573-18
22 Aug 2026, 00:50591+86
21 Aug 2026, 23:50505-27
21 Aug 2026, 22:50532+106
21 Aug 2026, 21:50426+43
21 Aug 2026, 20:54383+122
10 Aug 2026, 15:01261first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔓 UNLOCK GUNS
399 R$
🏍️ BMW S1000RR
389 R$
💸 X2 MONEY
349 R$
🏛 PLAN PROGRESAR X2
339 R$
🎒 MORE SPACE (+5 INV SLOTS)
311 R$
🎵 BOOMBOX
159 R$
🎚️ EQUALIZER For BOOMBOX PASS
114 R$
💎 PRIME RANK
99 R$
🕓 NO SOUNDPAD COOLDOWN
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO ARGENTINALITY! · welcome1,426,363 · 62.0% win
YOU HUNG IT WRONG! · other162,024 · 7.0% win
Yes, it's me, Crzy! · other11,967 · 0.00% win
Out of the map! · secret8,601 · 0.00% win
Terrible salami! · other5,497 · 0.30% win
Halloween 2026 Hunt · collection1,488 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked21 August 2026 — 84 % liked21 August 2026 — 84 % liked21 August 2026 — 84 % liked21 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 84 % liked13 October 2026 — 84 % liked23 October 2026 — 84 % liked14 August 202623 October 2026
21 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 21
Measured (UTC)% likedChange
23 Oct 2026, 11:0684no change
13 Oct 2026, 11:0584no change
3 Oct 2026, 11:0484no change
23 Sept 2026, 11:0384no change
13 Sept 2026, 11:0384no change
3 Sept 2026, 11:0284no change
24 Aug 2026, 08:2284no change
22 Aug 2026, 08:5084no change
22 Aug 2026, 07:5084no change
22 Aug 2026, 06:5084no change
22 Aug 2026, 05:5084no change
22 Aug 2026, 04:5084no change
22 Aug 2026, 03:5084no change
22 Aug 2026, 02:5084no change
22 Aug 2026, 01:5084no change
22 Aug 2026, 00:5084no change
21 Aug 2026, 23:5084no change
21 Aug 2026, 22:5084no change
21 Aug 2026, 21:5084no change
21 Aug 2026, 20:5484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.