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OVERCLOCKED [v1.3]

OVERCLOCKED [v1.3]

A Roblox experience owned by OVERCLOCKED Game.

SimulatorENsimulationautomationbuilding

OVERCLOCKED [v1.3] is a simulator experience created on 2026-04-04. It has accumulated 3,659,961 lifetime visits and 66,120 favorites. Currently, 27 users are playing. The experience holds an 84% like percentage. The description highlights node-based building, optimization, and research mechanics within a digital empire simulation framework.

Description (written by the developer; not a statement by this register)

OVERCLOCKED - Build, wire, and scale your digital empire from a single node into a massive, automated processing network! NODE-BASED BUILDING: Design complex systems with an intuitive port-based architecture. OPTIMIZING: Optimize your Nodes to push output to the absolute limit. RESEARCHING: Unlock a branching tree of new nodes and permanent boosts. Inspired by Upload Labs by EnigmaDev Studios, available on multiple platforms.

Last updated by the developer 5 Jun 2026, 16:40 UTC.

27
playing (measured 10 Aug 2026, 21:18 UTC)
3,659,961
lifetime visits
84%
liked (14,558 👍 / 2,683 👎)
66,279
favourites (18.1 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:1839first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
599 R$
2x Processing Speed
349 R$
2x Cash
299 R$
Easy Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to OVERCLOCKED! · welcome1,874,948 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0684no change
14 Aug 2026, 04:0684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.