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Wigzz Hair Salon [BETA]

Wigzz Hair Salon [BETA]

A Roblox experience owned by Wigzz.

Sandbox & buildingENhair customizationUGC creationavatar editor

Description (written by the developer; not a statement by this register)

Create customizable hairs and publish them to your inventory to use across all games! Recolor classic and popular hairstyles however you like. Reposition to fit your character, then hit save. 💾 Currently Roblox does not allow the sale of UGC items created in experience. This is a BETA — I'll keep adding updates, new hairstyles, and more hair add-ons for creating your custom look.✨ Head size options include Cheeks, Default, and Mesh Heads. These options are only available for custom heads. Rack up points while playing to earn exclusive rewards, including limiteds!

Last updated by the developer 19 Aug 2026, 00:58 UTC.

93
playing (measured 22 Aug 2026, 06:50 UTC)
487,324
lifetime visits
93%
liked (1,818 👍 / 146 👎)
6,687
favourites (13.7 per 1k visits)
6 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93266179.510 August 2026 — 266 players21 August 2026 — 110 players21 August 2026 — 119 players21 August 2026 — 118 players21 August 2026 — 119 players22 August 2026 — 159 players22 August 2026 — 175 players22 August 2026 — 168 players22 August 2026 — 159 players22 August 2026 — 132 players22 August 2026 — 124 players22 August 2026 — 93 players10 August 202622 August 2026
12 measurements spanning 12 days, net -173. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–292 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5093-31
22 Aug 2026, 05:50124-8
22 Aug 2026, 04:50132-27
22 Aug 2026, 03:50159-9
22 Aug 2026, 02:50168-7
22 Aug 2026, 01:50175+16
22 Aug 2026, 00:50159+40
21 Aug 2026, 23:50119+1
21 Aug 2026, 22:50118-1
21 Aug 2026, 21:50119+9
21 Aug 2026, 20:54110-156
10 Aug 2026, 14:48266first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.515 August 2026 — 94 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked22 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
13 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:2293no change
22 Aug 2026, 06:5093no change
22 Aug 2026, 05:5093no change
22 Aug 2026, 04:5093no change
22 Aug 2026, 03:5093no change
22 Aug 2026, 02:5093no change
22 Aug 2026, 01:5093no change
22 Aug 2026, 00:5093no change
21 Aug 2026, 23:5093no change
21 Aug 2026, 22:5093no change
21 Aug 2026, 21:5093no change
21 Aug 2026, 20:5493-1
15 Aug 2026, 06:2294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.