Conver Studios #14235455
Game studiosENgame developmentpet simulatorindie studio
Description
Hey! Welcome to our group. We are a small dev team and we love to make games! Currently working on Pet Tapper Simulator.
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 29 Sept 2026, 04:14 | 257 | -1 |
| 16 Aug 2026, 20:06 | 258 | -1 |
| 11 Aug 2026, 14:48 | 259 | first reading |
Ownership
Owned by Converqd (@Usio2003) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
Converqd (@Usio2003) — 🛠️ Owner (rank 255)
ILoveMiaaaaaaaaaaaaa (@XxAiraxclanxX) — Member (rank 1)
N3xu5 (@C0SMICEXE2) — Member (rank 1)
ILove_Nerea (@afkguav) — Member (rank 1)
UltimateJtayRCU (@Jtay2312_2) — Member (rank 1)
BATMAN_STAYCOOL (@Staycool3568655444) — Member (rank 1)
@ObsidianGuy80 — Member (rank 1)
Prux (@bonvoyage230) — Member (rank 1)
@igo200612 — Member (rank 1)
Aynbart (@aynbart) — Member (rank 1)
UrLocalLatvian (@TFL_RAINBOW) — Member (rank 1)
Tyler (@yolorgamer2) — Member (rank 1)
MXARKE (@Brent2010feb) — Member (rank 1)
nouhguapo (@nouhjjjj) — Member (rank 1)
SPOOKZ_999 (@Duckman555444333) — Member (rank 1)
RATPLAYZZ2 (@Vampire_godslayer) — Member (rank 1)
insane (@insanelazer999909) — Member (rank 1)
AvemanGoDly (@SleaVxD) — Member (rank 1)
Marshy (@MarshyLovesAnime) — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.