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Brickyard Games

Brickyard Games #472887822

2
members (measured 6 Sept 2026, 15:33 UTC)
18 October 2025
created (per Roblox API)
12 August 2026
first measured by this register

Description

We’re Brickyard Games, a small studio crafting classic-feeling Roblox games with modern systems, slick UI, and tons of collectibles. Community-driven, update-heavy, and always improving. ⚔️ Linked Legacy - Current Project - OG sword fighting, modern polish — faithful Linked Sword feel, smooth UI & effects - Hundreds of cosmetics — swords, effects, radios, pets & more to collect - Box openings — test your luck for epic rewards and rare drops - Win & rank up — victories → XP → levels; climb the leaderboards - Seasonal Limited's — chase time-limited items & event rewards - Classic-style maps — duel across nostalgic arenas with fresh visuals Join our discord server for events & updates! ⚔️ Protect the legacy, earn your legend.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
12 Aug 2026, 04:352first reading

Ownership

Owned by Total (@TotaIExpert) as measured.

Members we’ve seen

Total (@TotaIExpert)Project Owner (rank 255)

@ShelIIlSupporter (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Project Owner1
Active Supporter0
Member2
Supporter1
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.